Skidmarks

Discussion in 'Ideas and Suggestions' started by Dr.Moo, Jan 27, 2013.

  1. Dr.Moo

    Dr.Moo
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    Skidmarks! Marks of rubber! Skids! Whatever you like to call them, i think it would be a very cool addition to the game, maybe vary it a little depending on the surface the wheels are on? (Grass, Dirt, Asphalt, Concrete, Ect) None the less, i think it would be a good addition to the game to add to the realism.
     
  2. Binkey

    Binkey
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    Shhhhh, stop telling them to add new things or the release date will be farther away.:p
     
  3. Warble

    Warble
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    Another thing related to this that would be cool is Snaking with hard acceleration which would throw up a lot of dust. But only if your car had too much power.

    not sure if that's already planned or not though
     
  4. David Fortsc

    David Fortsc
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    To be fair, being that it is a title based around vehicle physics and the likes of that, Skidmarks should be already programmed into the base of the game. If it isn't, I don't see why it shouldn't be patched in. It would feel empty sliding around corners leaving no smoke or skids. Kind of felt ick in Rigs of Rods without any skid marks.
     
  5. Flappyzor

    Flappyzor
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    Great way to release your inner hoon :p
     
  6. aguinn99

    aguinn99
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    Yeah, I agree. Actually, quite a few of the suggestions about cosmetics and effects of driving (mud, skids, scratches, etc), are already going to be put in the game, or if not immediately, like you said, patched or added in with an update.
     
  7. Bubbleawsome

    Bubbleawsome
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    How do you know?
     
  8. D0ntstare

    D0ntstare
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    My thoughts entirely, haha :p
     
  9. aguinn99

    aguinn99
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    This is how I know. Or, at least, what would make sense.
     
  10. Dr.Moo

    Dr.Moo
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    I understand that they will (most likely) add skidmarks, but i think a whole lot more could be implemented into this subject, like degrading your tires possibly, or even making the concept include downforce, like in F1 cars, or make the whole subject be as complex as downforce itself.
     
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