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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Rainvest

    Rainvest
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  2. Inertia

    Inertia
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    And what custom objects have you modelled and put in game complete with textures? Sure it's a simple cube, but it's at least a start.
     
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  3. Rainvest

    Rainvest
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    A cup. Had nasty ugly rust textures on it.
     
  4. Inertia

    Inertia
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    Oh that beginner blender tutorial on youtube? I remember that from when I was 13 :p

    OT: getting around the tail lights sorted out
    2007_dmax20.png 2007_dmax21.png
     
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  5. Rainvest

    Rainvest
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    A cup. Had nasty ugly rust textures on it
    Oh no no, I made it without any tutorials. It was a cup in-game.

    I have no more contributing posts so I should shut up.
     
    • Agree Agree x 3
  6. DankMemeBunny

    DankMemeBunny
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    Theres a skin in the covet file that gets rid of the trim.
    Sorry you have to remake the skin.
     
  7. Taza

    Taza
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    Remake? I don't think so, I guess you can do it with simple materials.cs edit. I "fixed" tom999's sunburst skins to work with the widebody kit and I think that same way you could fix the trim. Not sure tho
     
  8. fufsgfen

    fufsgfen
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    Looks great, that is where everything starts.

    Keep it up and ignore any of those dissing your progress, enjoy from being able to create something. as you can make textured cube, you can make all kind of cargo boxes to haul in a pickup for example, it is not much more than making different size of boxes with different textures and adjusting weight of those boxes and you have then already fun mod made for game.

    From there it is again easy to progress into more complex objects.

    I really like it when I see people learning new skills and sharing what they have learned. :)

    I'm not big fan of little persons dissing others achievements, after all any creation is better than not doing anything and learning is purpose of life, so I really don't get negativity I sometimes see :(
     
    #10168 fufsgfen, Feb 9, 2017
    Last edited: Feb 9, 2017
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  9. JBatic

    JBatic
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    what do I change?
     
  10. coolusername

    coolusername
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    some more progress on the rim
    Unbenan4nt.png Unbenannt.png

    Always great to have something 3D-ish in hand! Hmm, still don't know if i implement the 5 inner hex fake bolts:confused:...
    DSC02532.jpg
     
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  11. chris_lucas

    chris_lucas
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  12. coolusername

    coolusername
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    Thank you. Edit mode pic?, hmm why not.
    To be honest, still don't know if i do something wrong:oops:, lets see
    Unbenannt.png
     
    #10172 coolusername, Feb 9, 2017
    Last edited: Feb 9, 2017
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  13. bob.blunderton

    bob.blunderton
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    That's 100% an LS, from early 2000's. Beautiful rear-wheel drive car based on a Jaguar frame. V8 powered. Loved those.
    Also, you can re-purpose the front-end for a mercury sable of similar vintage. It's similar on the front end (well, it's close, rest of car is different parts but it 'looks' similar).
     
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  14. Deleted member 160369

    Deleted member 160369
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    Guest

    Actually, it's the other way 'round.

    It's the S-Type that was built on a Ford-developed platform (the DEW98 platform that debuted in the Lincoln LS).
     
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  15. racerguy24

    racerguy24
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    screenshot_00523.png
     
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  16. Rainvest

    Rainvest
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  17. aljowen

    aljowen
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    What it is is Awesome. Feather weight sports cars in general are Awesome.
     
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  18. racerguy24

    racerguy24
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    Thats the RG Apex XCR. Thats part of the pack I'm making.
     
  19. Scudetto

    Scudetto
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    Some little things..

    (still wip)


     
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  20. Solarisaircraft

    Solarisaircraft
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    Oct 5, 2016
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    Yay, you're modding again! I still remember the Amaggia stuff.
     
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