[ARCHIVED] CRD Monster Truck Development Thread

Discussion in 'Beam-Monsters' started by Deleted member 160369, Dec 4, 2016.

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  1. christianzee2002

    christianzee2002
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    I think you should keep rc2 for testing, because some people will get really judgemental
     
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  2. Deleted member 160369

    Deleted member 160369
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    Nothing to do with planetaries, that's by design. We have two points of failure, the wheel, and the whole hub, managed indipendently via different breakGroups. Both of them trigger the axleBeam to cut propulsion to the wheel.
    Flag shouldn't even be there, it's more or less a proof of concept, but it hasn't been worked on in weeks. It's basically indestructible metal in terms of simulation, so it behaves like that.
     
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  3. HumanTarget

    HumanTarget
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    Flags are a fun little addition. It's the small details. :)
     
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  4. gameboy3800

    gameboy3800
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    should make the planetary much harder to break off than the wheel, as having the entire system snap is usually only reserved for the most extreme/awesome crashes.
     
  5. Deleted member 160369

    Deleted member 160369
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    That's how it is. Wheels are much easier to break than hubs.
     
  6. gameboy3800

    gameboy3800
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    in that first pic, i went dead straight into a wall. one broke everything, the other just the wheel. ???
     
  7. Deleted member 160369

    Deleted member 160369
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    Well, that' s normal, you can't really expect perfect simmetry in breakage, unless you can make sure to hit surface at a perfectly perpendicular angle.

    The beam parameteres for each side are identical.
     
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  8. Matchbox201

    Matchbox201
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    My favorite part about the flags :D

    They are basically a game hack. BeamNG does not do cloth. But CRD does.:cool:
     
  9. Deleted member 160369

    Deleted member 160369
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    Now to make Splittable CRDs for Tug o' Wars™, using ties and flags as attachment points... ;)
     
  10. enjoyinorc6742

    enjoyinorc6742
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    must........resist.......asking.....for.....now.........ah what the hell, ME WANT ME WANT ME WANT (and do i see a seperate hub so the terra tire wheel ain't one piece no more?)
     
  11. Deleted member 160369

    Deleted member 160369
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    Nope, the separate hub is part of the transport rim (and it's not separate, even in that case).

    We can't really separate the hub efficiently, it would screw the pressureWheels up.
     
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  12. MONSTERJAMTV

    MONSTERJAMTV
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    Are you still planning on making the independent steering option default?
     
  13. enjoyinorc6742

    enjoyinorc6742
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    i think how it is currently is the way it should stay. everybody would be asking "can we have 4 wheel steer?" or "how do you activate the rear steer?" prevents alot of questions, plus, you can just save over the preset
     
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  14. MONSTERJAMTV

    MONSTERJAMTV
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    True, all though I don't think it would be too hard to figure out that it is G and H. How do I save over the preset and what does that even mean?
     
  15. enjoyinorc6742

    enjoyinorc6742
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    you have 4 options, the parts menu, tuning, colors, and save/load. go through the presets and save over the one you want (you have to type the name exactly how it is)
     
  16. Deleted member 160369

    Deleted member 160369
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    :confused:
     

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  17. christianzee2002

    christianzee2002
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    YAAAASSSS WE NEED THIS FOR RC2
     
  18. Deleted member 160369

    Deleted member 160369
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    Mind you the truck still doesn't fit the dry van trailer with these... :D
     
  19. christianzee2002

    christianzee2002
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    I dont think it really matters (to me least) but it would be fun to mess around with
     
  20. enjoyinorc6742

    enjoyinorc6742
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    was hoping it would fit with smaller tires, at least we have a flatbed trailer
     
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