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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Blijo

    Blijo
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    Joined:
    Apr 27, 2016
    Messages:
    2,055
    It isnt my mod, but im helping @Vinh with it if making skins, front diffs and well, this is considered as helping :)
    upload_2016-12-12_19-25-56.png
     

    Attached Files:

    • screenshot_00171.png
    • screenshot_00172.png
    • Like Like x 2
  2. youdidwhat!!

    youdidwhat!!
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    Joined:
    Feb 8, 2013
    Messages:
    723
    i think one is a radio control no idea what vcl is
     
  3. Binkey

    Binkey
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    Joined:
    Aug 31, 2012
    Messages:
    297
    I hope there's no rule against really long posts...
    Recently I have been kinda stuck with map creation. I love doing it, I always end up doing it in my free time. Right now, I feel stuck. I have a lot of maps in progress, and I want YOUR input on what I should finish, what I should remake, and what I should scrap. Let's get started from deprecated, to least finished, to closest to finished.
    1. Sumas Mountain
    Another BC place, a mountain. Nobody cares, it's broken and there's too much effort to fix it.
    sumas1.jpg sumas2.jpg sumas3.jpg
    2. Brainerd International Raceway
    This was a suggestion from a fellow BeamNG forum viewer. After my release of Agassiz Speedway, I felt momentum for making more race tracks. I worked on this map for like half an hour and lost interest. I revisited it today and there were some broken textures, but that should be easy to fix. There's not much done, and I don't know if I even want to work on it anymore. Also, drag strip.
    brainerd1.jpg brainerd2.jpg brainerd3.jpg
    3. Providencia
    A couple weeks ago I thought it would be a great idea to make an actual island. I fount this tiny island off the coast of Nicaragua. I ended up making one road texture and them just not touching it anymore. There is a slight chance that I'd work on this, but I doubt it. What you're seeing is just the sculptmap, there's no houses or anything.
    prov1.jpg prov2.jpg prov3.jpg
    4. Zeballos
    I spent an unbelievable amount of time on this map (I started this map in June). I learned Blender for this map. But because I was dumb enough to make the heightmap 8192x8192, the terrain tools lag so bad at the point I'm at, that I can't progress any further. Also it has ridiculous loading times and terrible frame rate. I'll probably still use it occasionally for screenshots in the main town (which is the highlight), but It wont be worked on or progressed any further.
    zeballos1.jpg zeballos2.jpg zeballos3.jpg
    5. Big Bend
    Expect to see this one in the near future. It's a super fast track, much like DoullPepper's maps, it was originally based on a real place (the heightmap and sculptmap are both from a location in Utah), but I made some significant changes to the road system. In real life, it's just one road that goes along the Colorado river in this canyon, but I added a waterfall that you drive basically under via a tunnel. I also added a road on the adjacent side of the river that's incredibly elevated and has lot's of bridges. Thus making it a circuit.
    bend1.jpg bend2.jpg bend3.jpg
    6. 100 Mile House
    This was released at some point and then removed. It's a very repetitive map with terrible roads. I was considering fixing all the roads and adding some variety and uniqueness. Once again, this entire post was made to hear the communities opinion, so don't be afraid to speak out to influence what I work on.
    100mile1.jpg 100mile2.jpg 100mile3.jpg
    7. Agassiz Speedway
    You can download this map RIGHT NOW on the forums. I revisited it recently and made the sculptmap look much better so there's no dark spots from shadows. I also attempted a scenario.
    agassiz1.jpg agassiz2.jpg agassiz3.jpg
    8. (Just an idea.)
    @Ouerbacker gave me permission to use some of his snow textures, so I was considering making a switchback road up to a ski resort. I have the most drive to work on this one, but only because maps always look better in my head than it does when I create it.

    If you read all of this, thank you! I know it was a lot, but this is the development thread and I wanted to share what I've been working on. Please give me some feedback, either from commenting your own work and just leaving your opinion (I'd hate to fill up this thread with just random feedback), or just PM me what you think. I wish everyone happy holidays. Bye for now! :D
     
    • Like Like x 5
  4. The Shotty

    The Shotty
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    Mar 15, 2014
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    1,561
    That looks really fun to drive down!
    upload_2016-12-12_19-29-6.png
     
    • Like Like x 2
    • Agree Agree x 1
  5. Blijo

    Blijo
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    Apr 27, 2016
    Messages:
    2,055
    why cant I rate posts twice I agree and I think your mesh is awesome!

    OT:
    Slides very good :)
    Creator Advice: Be careful with throttle and gear ratio's if you equip the stage 3 variable boost turbocharger :D
     

    Attached Files:

    • screenshot_00173.png
    • screenshot_00174.png
    • Like Like x 1
  6. Acrain7

    Acrain7
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    Sep 7, 2015
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    3,515
    i vote 4 :)
     
  7. Bernd

    Bernd
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    Dec 27, 2015
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    upload_2016-12-12_21-42-2.png
    my first rim :)
    template:
    upload_2016-12-12_21-43-4.png
     
    • Like Like x 15
  8. ktheminecraftfan

    ktheminecraftfan
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    Mar 14, 2014
    Messages:
    2,104
    • Agree Agree x 2
  9. enjoyinorc6742

    enjoyinorc6742
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    Joined:
    Dec 24, 2015
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    1,630
    scrap and combine the elements of 2 and 3, finish and combine 4 with 7, scrap 5, combine 1 and 6. gives you 3 maps instead of 7
     
  10. Bernd

    Bernd
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    Dec 27, 2015
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    I don't know either. We'll try and error ;). It will look kinda fancy on any car.
     
    • Agree Agree x 3
  11. Srockzz

    Srockzz
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    Joined:
    May 16, 2015
    Messages:
    2,185
    Since you are the modeling god, why not make a even more 80's covet mixing it up with maybe a delorean and a foxbody mustang? I dont know but to my opinion those rims would look nice in that sort of thing.
     
  12. gianpiero

    gianpiero
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    Joined:
    Aug 23, 2013
    Messages:
    384
    screenshot_00015.png
     
    • Like Like x 3
  13. Iro

    Iro
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    Joined:
    Sep 20, 2015
    Messages:
    2,049
    mesh - turn 10
    screenshot_00930.png screenshot_00931.png
     
    • Like Like x 6
  14. Vinh

    Vinh
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    Banned

    Joined:
    Nov 15, 2015
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    • Like Like x 2
  15. Iro

    Iro
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    Sep 20, 2015
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    My def has that plate :cool:
    screenshot_00933.png
     
    • Like Like x 4
  16. Vinh

    Vinh
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    Banned

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    • Like Like x 1
  17. Iro

    Iro
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    Sep 20, 2015
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    more done. gonna take on the jbeam.
    screenshot_00934.png
    sorry if im kind of spamming, will not post any more here for a while :)
     
    • Like Like x 8
  18. RedRoosterFarm

    RedRoosterFarm
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    May 3, 2016
    Messages:
    197
    WIP
    screenshot_00197.png
    Found the original mesh on an old hard drive...
     
    • Like Like x 3
  19. direct_UA

    direct_UA
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    Joined:
    Jun 20, 2014
    Messages:
    782
    First hubcap ¯\_(ツ)_/¯
    .png
    EDIT:
    etkok.png
     
    #9119 direct_UA, Dec 13, 2016
    Last edited: Dec 13, 2016
    • Like Like x 18
  20. charly777

    charly777
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    Joined:
    Apr 6, 2016
    Messages:
    33
    show the engine pls
     
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