Released Desert Road

Discussion in 'Terrains, Levels, Maps' started by Kimmykix, Aug 10, 2013.

  1. CarbineCrazy

    CarbineCrazy
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    Re: [RELEASED] Desert Road

    Shhhh, Roy, shhh. Kimmykix's maps are cursed and you are forbidden to leave via the edge of the map. You should not speak of this again.

    *sketchy face*

    Anyways, nice map once again!

     
  2. falcon xr8

    falcon xr8
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    Best map in beamng so far. And good on fps. A win win,:)
     
  3. bowserchomp

    bowserchomp
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    Good map, but why are the roads sooooooooo wiiiiiiiiiiiiiiiide? I play BeamNG to get away from every other driving game having ridiculously wide roads.
     
  4. eletricmano

    eletricmano
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    Sorry for bumping this - I can't download this terrain, I either get 0 Bytes per second or very low download speeds, any suggestions?
     
  5. youdidwhat!!

    youdidwhat!!
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    better internet or just reboot the router
     
  6. Kimmykix

    Kimmykix
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    What country do you live in? These roads are the same size as a normal double-laned American road. Plus, if the roads were skinny as hell, you'd be flying off of them every few seconds.
     
  7. bowserchomp

    bowserchomp
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    I live in America. I meant the unmarked town roads.
     
  8. siebeiscool

    siebeiscool
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    i wish there would be a desert map of more then 100 square KM

    for those who love big road trips and everything.

    think about mabey extending the map :D.

    other then that, great work

    gr, siebe de wit
     
  9. Shivaxi

    Shivaxi
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    haha aw man, I was just in the process of creating a big open desert just like this xD. Oh well, least I don't have to take the time now hehe ^^ Well done =)
     
  10. Kimmykix

    Kimmykix
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    unfortunately currently BeamNG has a limit of ~4Km by ~4km maps, so theres no way to make any larger of a map, otherwise I would.
     
  11. Masterjoc

    Masterjoc
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    hopefully they can increase this in the future :)
     
  12. sevin112

    sevin112
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    Thanks for this map :) This is the best map for beamNG so far and it got nice fps :D
     
  13. wojt51

    wojt51
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    Level works, but: failed to create resource levels/Industrial/art/shapes/groundcover/utah_greybush_01.dae There's no photo because of the internet (upload 50 kbps)
     
  14. xlonghaulerx

    xlonghaulerx
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    Nice work. I love this map, although I do suggest adding a small motocross/baja track with some small jumps.
     
  15. shockwaffleman

    shockwaffleman
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    I had some fun in this map, really cool to relax with a Gavril-H in the desert ;D
     

    Attached Files:

    • Desert road.png
  16. Backcheck

    Backcheck
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    :eek:
    Ugh, 119MB!!!
     
  17. aljowen

    aljowen
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    I'm not sure if that is correct? If you were to get 4 height maps and arrange them in a grid you should be able to get nearly (allowing for slight overlap) 8km by 8km. This would work especially well for island maps. You could give each island its own hight map allowing for a higher density height map. Since you would use a water plane they wouldn't have to join either allowing for gaps in between.
     
  18. Zero

    Zero
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    Great map. I love doing crash testing in it, or drive with a 4x4 in the desert:D.
     
  19. thewiz

    thewiz
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    I've been having the same issue as wojt51... This is one of my favorite maps, but it really bugs me when this error pops up :( :
    error.jpg
     
  20. VikingWarrior96

    VikingWarrior96
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    AWESOME. Really, perfect map. Very original and "natural" to add a day/night cycle.

    Congrats, get a 10/10 -IGN from me :D


    EDIT:

    Sorry for commenting on such and old thread, didn't look at the date, my bad, sorry :'(
     
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