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Can´t load terrain in self created Map after BeamNG Drive update

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by lomtafix, Sep 26, 2013.

  1. lomtafix

    lomtafix
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    Joined:
    Sep 19, 2013
    Messages:
    4
    Hi,

    I created a map, some days ago... today the game asked me for an update, so I updated it to 3.0.5. Then I want to work at my map again but I got this error: Failed to create resource: [art/terrains/GridMap/GreenGrassValley3.ter]
    Now everything looks llike in the picture below. Befor updating I reload the map more than one time and it always worked, I dont know why it don´t work anymore. Where is the terrain gone? And why it loads things that I removed befor (all the trees you see)? Could someone help me please? And sorry for the bad english...
     

    Attached Files:

    • editor.JPG
  2. thingshappen

    thingshappen
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    Joined:
    Aug 23, 2013
    Messages:
    81
    It's gone. If it was saving it in GridMap it will have been replaced with the update. You need to move everything to your own folder rather than storing it in the game folders.
     
  3. lomtafix

    lomtafix
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    Joined:
    Sep 19, 2013
    Messages:
    4
    hmm ... the GreenGrassValley.mis I worked with, was saved in the "levels" folder not in "art/terrains/gridmap" and I also don´t know why there is a "3" behind the missing file ...
     
  4. lomtafix

    lomtafix
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    Joined:
    Sep 19, 2013
    Messages:
    4
    Ok I found the .ter file for my map but still don´t know why he want number 3^^ hmm... I changed the .mis file and now it not display this error but it still don´t load the terrain. The only thing that changes is the texture of the big plate on the picture... it´s red now.
     
    #3 lomtafix, Sep 26, 2013
    Last edited: Sep 27, 2013
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