Hi all! Some screens of improvement on development thread : http://www.beamng.com/threads/devel...r-contributing-post.1575/page-430#post-461175
It's looking great! I really appreciate your sense for detail and realism. Although I dont think there would be marking arrows on the road just because of one small cottage IRL
Marking arrows are benchmarks, it indicates the limit to fall back when you exceed a vehicle. It's an europeen marking. Look at on this real life pic :
My bad I thought it indicates the incoming crossroad (possibility to turn), because for the purpose of exceeding a vehicle I am more familiar with classic dashed/solid lines on the road
Hello folks! Update 1.5 for Altitude COMING SOON next week! Stay alive! I have done half of what I planned but I must stop this work for the moment, so I want to share what I've done so far. I also add multispawn Points Next week I will work on a second version without forest(better FPS). Only with bush and little trees, and probably a different sky.
I can't wait. Looks so much better than before! I'm sure this will be one of the most immersive maps we'll ever be able to drive on in beamng.
Looks fantastic, can't wait for it! But i miss some more snow or even a glacier on the mountains (thanks to global warming).
Well, Altitude is summer time and the max height of the mountain probably 2500 m, effectively with the global warming there is no snow. But an autumn version could have probably some snow, it would be fun!
hello! Add AI work well on all the map today, on all bridges and tunnel too... The release coming soon! There are really a lot of errors to correct to upload a very clean map.