Every single time I pick up my controller to play something like Need For Speed or Forza or Rocket League or anything remotely related to cars, there's always thought that sticks in the back of my head that tells me this doesn't feel right. This experience is a lie, a facade, and its wicked ways corrupt the fabric of car game culture. It tells me that even though BeamNG is too good for this world, too pure, I must not taint my mind with this arcadey and archaic filth, and instead enlighten everyone around me to the infinite joy that is this beautiful piece of art. All other car games are not worthy to even be in the presence of such absolute perfection. I have consigned myself to forever play this game and this game alone. but no for real, joking aside, how do you guys deal with playing other car games? It just feels weird playing anything else after logging 300 hours in this.
That was... amazing. *tear tear* When coming from BeamNG to ATS/ETS2 and vice versa, I'm always pressing the wrong keys.
As stated in the thread I recently made going from beamNG to any almost other game where you normally go over jumps that give you quite a bit of airtime just feels odd due to the lack of gyroscopic forces applied from the wheels, you almost always either have no in air control or unrealistic in air control in the case of GTA 5 and a lot of arcadey driving games. BeamNG gives you just enough control to possibly level out over a slightly uneven jump or if you just take it wrong as well as giving you a reason not to use the lightest rims you can.
I only play other car games because they offer features BeamNG doesn't yet have, like organized racing, AI traffic, multiplayer, and open worlds.
Who the hell is this guy, and where do I send the beer to cause I'm buying you one. I know how you feel. beam RUINED forza for me in the worst way. f2 and f4 where my two go to games. now I won't bother. gta5 is fun with mods, and although you can't get the suspension and chassis dynamics, you can till get realistic breaking distinces and the like. getting used to it I'd sometimes brake hard and blow by a turn literally be 2 or 3 city blocks. funny stuff. although other "sims" or Sim flavored arcade racers are ruined, try to enjoy a good arcade racer for what they are. pulling a 5g turn in a minivan in gta5 is funny. I still regard midnight club 2 as the best arcade racer ever. not realistic, but man the AI is tough late game. I haven't seen you around here but clearly were in the same page.
Yea i must admit Beamng ruined every other game. Only car game i play now is Beamng. The other day i was thinking of buying My Summer Car but instantly thought 'what about the physics/car handling' and ended up not buying it. Every other game feels pale nowadays. atleast when it comes to physics.
I bought beamng because 1) it has really cool looking damage 2) it was made from same concepts of ROR. When i found it in 2012 i think, i was looking for the best car damage simulator out there. Since then i have been obsessed with it. It really ruined other games for me. I stopped playing burnout paradise, stopped play GRID and even stopped playing Dirt 3. I even built my first gaming computer so i could run beamng. Its consumed my life just a tad. I have put countless hours into playing and countless hours into modding, something that not so easy in every game. tldr: i agree. beamng has ruined other car games for me.
I completely agree. I bought a 1000 dollar computer and then gave it a 200 dollar GPU upgrade just so beamng would run smoothly. I can't even play and other racing games anymore. When I try to play NFS no limits on my phone, I'm like wtf is this physics. Beamng has ruined other games for me.
Personally beamng hasn't ruined playing racing games for me when it comes to handling and such. I don't mind that. One thing that it has "ruined" (more or less annoyed) about other car games is that the collisions look so unrealistic. The cars deform as much as a rock would do when you throw it at a tree. Well for example (I don't have F1 2016 but I have seen videos of it) when I compare collisions in that game to the F16 in this game it just looks so simple and strange. (yes i know the f16 has spiking issues but most crashes are somewhat realistic looking.)
Beam is simply so satisfying car ''game'', because finally, we have a game that seriosly is approaching the real world feel and succeeds with it. I can play other driving games, however, they won't bring as much satisfaction or the feeling, that you're yourself ''in there''. Good example of this can be demonstrated, when you compare Beam to popular car games. In Beam, it's so satisfying, that you need to be very precise with your action and that you have to think, what the car is capable of. And ooh, the damage, the joy, when you hit a lightpost, and your bumper is bended in realistic fashion. In other games, you can't feel that at all. And like OP said, it's depressing to see, that how ''bad'' car games are nowadays. People are ready for Beam, no doubt about that, it is time to bring something new to the table, that would completely revive car gaming genre to new era.
Playing Need For Speed after playing BeamNG is like watching porn after you've had sex. It's like eating store-brand ice cream the day after having Ben&Jerry's. It's like shooting up krokodil after you've had heroin. Well that metaphor went to hell real fast.
Other games that involves driving feels like crap and an arcade racer after clocking hours and hours in BeamNG. Especially GTA 5 and Mafia 3, I was like "Hey, how the hell I didn't crash that turn?", "Well I wasn't supposed to drift-turn like this", "The brakes are too damn good for these American boats era", and so on. What hits me hard is that since they are action games, cars can take whole lot of beating before fails completely/unfit to be driven.
This is definitely the best physics I have encountered in a reasonably-priced game in a long time... I really like this game, and it has potential to become things even greater and more amazing that it is already. The community is strong, and the developers are strong. From my perspective, if the game wants to grow and become more popular among casuals and the commercial market, throw in some online matchmaking... (which obviously requires a lot of resources and extra support)...