Teleportsystem To drive through one teleport in one part of the map, and then at the same time drive out of another teleport in another part of the mape.
Lets say you have a small map, where you besides small winding roads would like to have a big, more or less straight, highway to drive fast at, for as long time as you wish, without having to stop or make a u-turn each time it comes to the end of the map, you can place a teleport on each end of the highway. Then the teleports can work in 2 ways. In one way it can sent you from one teleport to the other, so while you drive through the teleport at the end of the highway, you come out of the other teleport at the beginning of the highway. In another way, the teleport can work by sending you back out through the same teleport, but in the opposite direction. Another way to use it could be if there is a part of a road you really like or wants to practice, you can place a teleport on each end of that part of the road, and then drive on it for as long as you wish, without having to stop or turn around. Should there be a part of a road you rather skip over, you can use the teleports for that. So a multi-teleportsystem can change the experience of a map, and be a supplement to create new maps. A teleport could be like a flatscreen, where you can see the place, it leads to.
but beamng strides to be realistic, not back to the future. there is control r for a reason to paragraph 2. press r and practice again
Well first off this would likely be incredibly hard to implement well, and even then you still probably wouldnt be able to get smooth transitions.
I wouldn't expect this to be an official feature, but it might not be as hard as you think. I know there's a code snippet for repositioning a vehicle at runtime, and it preserves damage and momentum. And triggers are programmed to save data on which vehicle touched them, so it'd be a case of connecting the two in-code. There's a map in the repository where you jump off a mountain and go into hyperspace. And it's one of the greatest mod maps out there.
Like using f7 in the tech demo. It teleported you to spawn with all damage and momentum. Combine that with the spawn points system and you have teleportation.
I don't think that the Torque3D game engine can do multiple viewports currently, so this part is not possible. The rest should be fine. Better give it up. There is no problem. @Occam's Razer hit all the high points above. A teleporter is doable. Hopefully I'll take a look at making a nice, useful, implementation very soon. @CGN - Thanks for posting the idea. I'd already worked with similar stuff for another project but that wasn't possible and I gave it up. This'll work!
When i first thought of the widescreen as the teleport, it was with a live video stream, from where it was leading to, in mind. But what about this instead ?. You take two screenshots and have them act as teleports. Let us say you have a straight road, where you want to bring the ends together, with two teleports. First you go to one end of the road, and turn in the direction, where you want to come out, and take a screenshot and use this picture as the teleport screen in the other end of the road. Then you go to the other end of the road and take a screenshot, in the direction, where you wants to come out, and use this picture as the teleport screen, in the other end of the road, where you took the first screenshot.