Released Lightroom

Discussion in 'Terrains, Levels, Maps' started by defib, Apr 3, 2015.

  1. defib

    defib
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    Description:
    Just a little project I've been fiddling with. It's great for taking screenshots and videos.
    If you get creative, you can add props and meshes and make sick looking scenery.




    Screenshots:
    yGMmq26.png SYtxxFl.png MTW4PIa.png
    gJeGHUL.png Jy2WcWW.png uSOuQ5T.png


    Installation:
    At the bottom of this post, download lightroom.zip.
    Drag that file into Documents / Beamng.Drive / Mods.

    Important Information: When you load the map, if everything is super bright, adjust your minimum luminance in the options, Ctrl+O (As seen below).
    MkGtKYn.png


    Feel free to use this in all your videos and stuff, but if you can, I'd love for this thread to be linked in the description.
    Also, if I see this on some sketchy Russian mod site, I'll be pretty mad. So yea, don't do that.

    Lightroom0380.zip is for the new update. HUGE thanks to
    PrzemekWolw for fixing this!
    Remember to disable Dynamic Reflections
     

    Attached Files:

    #1 defib, Apr 3, 2015
    Last edited by a moderator: Oct 21, 2015
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  2. Dummiesman

    Dummiesman
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    Just place a flat mesh above the map with that sky texture on it and you'll have cool reflections ;)
     
  3. defib

    defib
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    That sounds like that would work, but the thing is, I have no idea how to do that. Do you have any experience in that?
     
  4. Car_Killer

    Car_Killer
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    QA / Mod Support
    BeamNG Team

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    I found a way to activate beautiful reflections on this map. (version 0.3.8.0)

    Method 1:
    Tutorial:
    1. Disable Dynamic Reflection
    2. Open BeamNG in Windows Mode
    3. Launch editor (F11)
    4. Select the our car
    5. Open material editor (F4)
    6. Select car material (for example sunbrust)
    7. In layer0 go to Advanced tab and select cube map reflection.
    8. Click edit and select BNG_Sky_02_cubemap
    9. Save it.
    10. Done

    NOTE! This method disables the Dynamic Reflections on all maps!

    How to turn back Dynamic Reflections?

    It's very easy!

    You must delete two folders in C:\users\you_username\documents\Beamng.Drive

    Folder vehicles (not in cache) and vehicles in cache.

    And must enable Dynamic Reflections in Options.

    Method 2 (recommended):
    You must download this fixed map and disable dynamic reflection in options.
    This method is faster and more effective than method 1
    2015-04-03_00010.jpg
     

    Attached Files:

    #4 Car_Killer, Apr 3, 2015
    Last edited: Apr 4, 2015
  5. Aboroath

    Aboroath
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    Man...the black really makes cars stand out.:cool:
     
  6. defib

    defib
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    Re: Lightroom FIXED

    Updated for the new version and video montage added. Enjoy!
     
  7. FilsFilms

    FilsFilms
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    Re: Photography/Cinematography Lightroom/Showroom

    Please, add something on the ground. That's looks unrealistic without it.
    (Just an old Photo Room screenshots)
    screenshot_00120_stitched.png BeamNG 2014-08-01 04-48-57-28.jpg screenshot_00111_stitched.png
     
  8. Car_Killer

    Car_Killer
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    QA / Mod Support
    BeamNG Team

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  9. torsion

    torsion
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    @defib - Any ideas what's wrong w/ lightroom0380.zip from the OP? There is an unwanted glow around the horizon. This unwanted glow disappears (turns black) when I make any change to the scattersky object in the editor, but even after saving that change it comes back when the level is loaded again next time.
     
  10. defib

    defib
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    Not sure. I haven't touched this in over a year. Feel free to mess around and re-release if you'd like! :)
     
  11. torsion

    torsion
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    Thanks defib! I already took a pretty close look at it myself and can't figure out the problem. I'll go cry "help!" in the Mod Support sub-forum soon, then report back here if we get something working.
     
  12. torsion

    torsion
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    Looks like the latest game release has fixed the issue I was experiencing. Now the map functions fine and the only error is that forest error, which can be eliminated by removing the forest datablock from the *.mis file. Why not do that and then submit it to the repository? I think people would appreciate it.
     
  13. torsion

    torsion
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    Ah, I take it back. Latest game hasn't fixed it - apparently the symptom can be cured by removing the forest. :)
     

    Attached Files:

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