Buzzing! + it's great idea to merge all the locations into 1 map, in the actual game you couldn't just go from one place to another easily EDIT: It's huge! I can imagine people who never played the Mafia game can get easily lost but on the other hand there's a lot of things to explore - for example you didn't mention the dam in your list..
Maybe it's just me, but found a missing texture of this fallen tree at the circuit.. This leads me to idea.. maybe in the future it would be better if you release just the circuit as a single map (next to the countryside map), because currently the circuit is too hidden and that's a pity cause it will do for a perfect map itself
It's BEAUTIFUL and very very very FPS friendly. The only thing that need to be fixed is the wood fences that are node-grabber sometimes. And if you can add the chance of make the sky cloudy would be fantastic! Very good work
Thanks for your returns, I will fix them. I confirm, j2305432, this material is missing for me too, as other one I discovered.
this map is so cool keep up the good work also fps friendly at high settings --- Post updated --- --- Post updated --- seriously a naked girl in the shed a spawn.
Hey, very nice mod! Althought, I need you to remove the 'nekkid gurl' in there please. Let's make this map suitable for every age. Good luck
I was just flying around using the free cam and apparently hit memory limits. I'm using 64 bit Windows and have 8GB of RAM. At the time of the crash, I was using about 3.1GB. BeamNG.drive was running the 64 bit version, so I'm not sure what's going on. Order of events: Open game. Load map. Parking brake on (not required). Switch to free cam. Fly around for a while looking at all the different areas. Hit memory limits and crash. Firefox crashes too. Windows complains about low memory. What!? EDIT: I can hit 5.4GB used on Altitude, but look at that Committed memory amount... Is that normal? I also checked that on this map and the committed memory amount kept climbing past 9.1GB.
I love the map from mafia. I spent so much time in this game Very well made conversion! I have drove about 70 miles on your map now. Edit: Found all hidden girls on the map I know this map is under work but i would like to give some feedback, in case you don't already know: I found a little obstacle that causes flat tires. It´s at the street to the port (see picture). And it seems that skidmarks aren´t working.
maybe you can change those "nanas" for mafia characters like Paulie, Sam, Salieri, Frank, Ralph etc. then it should be ok for Nadeox
@mumboking i had this problems as well. Although my virtual memory limit only went up to 2.2gb it still happens. This has only happened on one other mal and that was the gta 4 airport map which is massive and has heaps of details and objects. My laptop is just a basic thing with 4gb ddr3, 2.6hz i7 6500u and integrated intel hd graphics 520. I just load up the map and drive for 5-10 minutes and this happens or if i use the free camera to fly around and explore, it pops up after about 1 minute instead.
Same problem, but it seems to happen only when going to the Tutorial, Port or Racetrack zones, in a vehicle as well as on free camera. Rest of the map doesn't cause any crash. I was using the 64 bits version. (on a Qosmio X500 13J)
Haha, yes, you found all the pin-up, I am reuploading the track without them, maybe with more clothes it will be ok ? I think it add some interest to the exploration. : p Weird, the memory problem. I still have some material optimisation to do, so maybe it will be better after that. Do you have a good fps before you crash ? The Port, Tuto and Race track are more dense than the rest, maybe it's this polygon concentration located in a same area who make the crash. I am thinking about move the Track to an other place, between the farm and the tunnel. In this v 0.2 : - Removed pin-up. - New road in construction when you go left at the Motel, to go more quickly to the Port and Tutorial area. - Fixed tree material missing in the forest part of the Circuit. - Fixed polygons on the road af the port entry.
Just feel need to ask if you will also consider releasing the circuit as a single map (next to the countryside map) for reasons I stated above?