How do I create this type of damage?

Discussion in 'Content Creation' started by gianpiero, Sep 17, 2016.

  1. gianpiero

    gianpiero
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  2. Dc5R

    Dc5R
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  3. Confused_Deer43

    Confused_Deer43
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    The pic with the nascar is a WIP vehicle, however you can get that type of damage with the pigeon, and a few bumpers and carbon fiber hoods in game, it you crash hard enough it just makes that part of the vehicle disappear to give the impression it broke off, (doesn't work on all vehicles).
     
  4. gianpiero

    gianpiero
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    such vehicles use this kind of damage?
     
  5. Confused_Deer43

    Confused_Deer43
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    Iv'e only noticed it on the pigeon, the bumpers and carbon fiber hoods on the covet and 200bx. The trailers also get this kind of damage
     
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  6. gianpiero

    gianpiero
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    And first model damage? "Covet"
     
  7. Narwhal

    Narwhal
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    The second one is called mesh breaking. its a parameter in the beams section.
     
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  8. speednsnake

    speednsnake
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    I recall a dev saying somewhere that it's the game's way of interpreting a beam breaking in a mesh-ed object. These breakages occur on brittle parts (or in the case of the split-able covet, along predefined points in the body where breakages are allowed to occur) in extreme circumstances. Since plastic, carbon fiber, and fiberglass don't bend so much as break in heavy impacts, the node beam structure can only interpret a "break" in these parts by breaking the beam and removing the visible mesh that once occupied the area that the beam was in. IIRC it is/was supposed to be a temporary solution for brittle materials, but I'm not sure whether or not they will ever be able to replace it with anything better than what we have now.
     
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  9. Car8john

    Car8john
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    Pic 1: Spitable covet mod, I think it's nearly outdated though, hasn't been updated in a while
    Pic 2: That's a WIP, also, what you have circled is a glitch that isn't supposed to happen
     
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  10. Dealercrash

    Dealercrash
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    that can be used to prevent spikes from happening, like the ambulance. so it is supposed to happen to prevent spikes (i think)
     
  11. Car8john

    Car8john
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    Sounds about right
     
  12. gianpiero

    gianpiero
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    how i create this effect?
     
  13. Car8john

    Car8john
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    It's not an effect, it's a glitch that happens on mods
     
  14. gianpiero

    gianpiero
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    I get it! I'm telling you how to create the model of the damage covet
     
  15. Narwhal

    Narwhal
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    Its not a glitch!! Its called mesh breaking and you can enable/disable in beams section. Ill edit this with the parameter

    edit
    to create that covet damage, you would have to edit the values of certain beams in the body jbeam to allow it break, that way the car can split in two.

    as for mesh breaking:
    put this at the beginning of the beams you want the mesh to break, like the fender shape section, but NOT the rigidfiers
    Code:
    {"disableMeshBreaking":false},
    then put this where you want mesh breaking to end
    Code:
    {"disableMeshBreaking":true},
    finally, edit the beam strength values to allow those beams to break
     
    #15 Narwhal, Sep 24, 2016
    Last edited: Sep 24, 2016
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  16. gianpiero

    gianpiero
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    not work
     
  17. Narwhal

    Narwhal
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    Did you edit the beam strength? mind posting the section you added it to in code tags?
     
  18. gianpiero

    gianpiero
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    Attached Files:

    • Immagine.png
  19. Narwhal

    Narwhal
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    It appears you didnt edit beam strength. The one thats one line above, remove "FLT_MAX" and replace it with a number like 12000(that could be wayyy off, just guessing), edit that number up or down to whatever works, and make sure you close the mesh breaking wherever in the beams section you want to end mesh breaking.
     
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  20. gianpiero

    gianpiero
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    okay working!! tnx :)
     
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