I find that in game, when I'm turning driving like a normal vehicle, I hear tons of screeches at only 50mph going around corners, (slight highway corners). I also find that cars are really slow and have innacurate throttle. e.g; flooring the pessima 2001 takes a while to get to 65, and if I do normal amounts of throttle that is required in real to get highway speed will never take me to even 60.
I agree that there should be less screeches in that context, but the acceleration does not need to be changed. It only seems slow because of arcade games that make ordinary cars seem faster than they really are.
You can't define how much throttle it would take in real life to get to 60, because there is no exact car like the pessima that was ever made. It's a fictional car, with fictional performace. IMO it seems fine, even the 1.8 base model.
I also have noticed after buying and playing Assetto Corsa for some time, that even asphalt in BeamNG seems way too slippery, as if the ground were made of ice.
Beamng cars are not made for hard driving, they are normal road cars with normal suspension and normal aero. So it's normal to handle worse than the cars in Assetto Corsa. But i do agree with you, they're a bit worse than real cars are. hope the devs will make them less slippery in the future updates..
Assetto Corsa has some cars that you see everyday like the Ford Mustang or Fiat 500, and tbh I use those more than the real race cars.
Is it that car with a 2.0 and a 2.7 I do think it based on hyundai Sonata elantra Kinda make the same 0-60 too.
And more importantly, normal tyres, not even sporty tyres in most cases. Are you using a keyboard, controller, or wheel?
I think their acceleration its fine. And for the tire screeching and understeer, youve got to remember that they are cars with standar street tires, with full steer lock (if you are using keyboard) at 50 mph. Cars do not behave like in GTA V. In fact, i dont think any car at 50 mph with full steering to one side would have full grip, unless we are talking about a hypercar with millions of dollars of R&D placed just in tire development and aero.
it's also difficult to judge your speed in this game which leads to some issues with hitting corners faster than you really would.
One of the major issue is when you lose control and do a 180 and the front will start sliding and wont even allow you to make another 180 to be able to continue driving... He just end sliding everywhere ahah. Weight go to the back and front tire seem to float
how is that an issue? It seems fine to me and in fact the only times I had trouble doing what you described is when I just didnt have enough speed to spin out in the first place. What car were you even using?
Pretty much anything related to "Not enough grip, add more please" should really watch this video! This video explains that the grip in-game is very accurate to real life. Anything to car being too slow, is more of a fact that most racing games make cars faster then in real life.
If you're using Xbox controller, try to set the throttle, steering, and brake sensitivity high amount (I use 2.8) to make it less responsive so you can steer, throttle, and brake softly and gradually like you would do in real life. Trust me, it allows me to corner, brake, and brake properly. The original sensitivity setting is way too low for me. BeamNG's sensitivity amount is kind of confusing at first. Lower sensitivity amount = more responsive, Higher sensitivity = less responsive. Basically you need to dumb down those inputs so you don't overly apply steering, throttle, or brakes.
All of them. When you start sliding in reverse the front wheel should start getting back traction and it do seem it skid most of the time even if you go backward in straight line
That's not an issue to me if you dont steer while in reverse. If you steer while at high speed reverse, its very common for the car to do exactly that.
Anyways im drifting with 35" tire and the suspension to the max at over 250kmh.. So yea sure the tire physic and weight transfer is close to reality Love that truck handling
Listen to what I said, I said that it takes a while to get going with the acceleration. --- Post updated --- A wheel. --- Post updated --- @2:14 in the video, it shows him going around what looks exactly like a slight highway turn. Look what i see! It loses traction ALL WHEEL DRIVE at not even 50 mph. What a stupid video. I cannot believe that is considered *realistic* handling.
Well for one that's tighter than a highway turn, and two just because a car is AWD doesnt mean it isnt prone to understeer and at speeds like that without acceleration drivetrain doesnt matter much, plenty of rear wheel and front wheel drive cars can take corners better than all wheel drive ones and the oppisite is also true.
About the acceleration, the game doesn't give you a good sense of speed because you're looking through a screen. To compensate for this, arcade-ish games like Forza make cars much grippier to go faster around corners and give a more reallistic sense of speed. BeamNG has very accurate physics, but the sense of speed is missing, which makes you think cars are slower than they should be. Also that's much tighter than a highway turn, the ammount of grip from a standard car with street tires at such speeds is perfectly fine. If you try the same turn at the same speeds with the same tires and ground conditions in games like Assetto Corsa, for example, the results will be more or less the same. To me it looks like you've simply been spoiled by arcade handling.