You should change the vehicle folders name to what the car is actually called. It's kinda confusing trying to figure out which car is which, a covet is hatch. Change it to Covet, instead. I would make finding stuff easier in the vehicle files.
That's something that only modders and us see. We call the folders after the cars internal name (codenames bruh)
Changing the names isn't a wise idea because doing so would require every mod for those vehicles to be updated for no reason other than to rename everything within the mod.
The reason for names such as "fullsize" instead of "Grand Marshal" or "van" instead of "H-series" is that when devs are creating new vehicle, they don't know how exactly it's going to be called at the start of the development. So they just create some kind of code-name until they come up with the actual name. This praticise is used in basically any industry anywhere, for the reason of naming the products, vehicles, etc. after they are pretty much almost completed.
Because anyone can easilly figure it out I guess. But I will write it down for you here. fullsize = gavril grand marshal hatch = ibishu covet van = gavril h-series pickup = gavril d-series coupe = ibishu 200bx etkc = etk k series midsize = 00' pessima semi = gavril t - series super = civetta bolide
Spoiler Because the internal names are not that hard to decipher. Only some cars have a few strange names, while the majority are quite immediate. semi = T-Series van = H-Series pickup = D-Series hatch = Covet super = Bolide etkc = ETK Coupe etki = ETK I Series pessima = Pessima (Older) midsize = Pessima (Modern) Ninja'd
That's what I do with my maps. Lots of developers do this. Even Microshaft...err...soft, did this, like $Chicago$ or $Memphis$ for 90s Windows (95 and 98, IIRC). In my maps, this even happened. TSH "The Super Highway" became "So-Cal Interstate", after it was quite well received another came out in beta "Southern Highway" which became Tennessee, USA. Sometimes, you just don't know how well a name would fit or ANY name would fit until it's even mostly done! I just come up with some random name and then when it starts to really look like something (and the map is a keeper at that point), it gets a real name. This is quite common, actually.
I find this to be true, I made a full conversion mod and tried naming it what I thought would be the finished full name.. I learned the hard way to use small code names and name it later. I know it sounds half retarded but all of this makes more sense when you really get into coding and programming.
Yup, 100%. Been making game mods for 21~22 years and counting, since the 486 days. When it comes down to it, it takes about 15~20 seconds to change the friendly 'display' name of a Beam map, vs changing all the .cs files etc and everything that comes with it (never mind this has the propensity to induce LOTS of bugs). Name it once, get everything to work, and be done with it. You can always change the map info's later (friendly name) and get something more catchy and less OCD-esque Hey, atleast I didn't name it "The Hershey Highway"... A nice simple codename like TSH worked great for my map and was easy to type - but where'd that come from? I was watching some Huckleberry hound on Amazon that I have - and the one episode was about a bank robber, and huck is the highway patrol. Rather hysterical, but I was getting a good bit of comic relief in before doing some Beam mapping, and the episode opened with "Ah, The Super Highway..." , and so the codename for So-Cal was born - TSH for short. For the noobs: Just make sure when you REPLACE things in the file, especially when doing 3-character abbreviations etc, you do something with the slashes on both sides like replacing /gibbon/ with /rubbish/ for example when replacing things in notepad++ using find-in-files for making a new map. This is because if you chose to replace TSH (for example) with something - you'd end up catching the word CASTSHADOWS in there, which would be quite bad. It won't make the game crash but if you leave it out/messed up and don't know, ALL your textures will cast shadows (and you don't want that on decal roads for example, only mesh roads!), this takes a performance toll, too.