I know how to script up dae's and put them in the game - even in the forest brush. I can't get torque 3d / Beamng.drive to accept any of my models without bombing the editor to a total lock. Not out of ram either. Locks the application with an error like: 119.74167|W|ColladaErrorHandler::handleWarning|levels/SouthernHighway/art/shapes/customhomes/model.dae - Collada Shape warning: Collada <lines> element in ID8792 is not supported. 119.74354|W|ColladaErrorHandler::handleWarning|levels/SouthernHighway/art/shapes/customhomes/model.dae - Collada Shape warning: Collada <lines> element in ID8776 is not supported. 119.74355|W|ColladaErrorHandler::handleWarning|levels/SouthernHighway/art/shapes/customhomes/model.dae - Collada Shape warning: Collada <lines> element in ID8776 is not supported. (etc, pages of this) Does anyone have a tutorial for putting a DAE export from sketchup 2016 free/personal version, to let me export this without an issue? Some of them are DAE's downloaded from the sketchup site freely, some are skp's downloaded freely that i converted to DAE. The game accepts neither of them. Also, they're like.... many MB's more than they should be. Sure I like my stuff detailed, but what's the deal with this? I also have blender here but I cant get that to import the DAE's either. Stupid thing. @#$^%!!! I'd like to make a map full of beautiful custom homes but this is unreal the difficulty in working with trying to import a stinkin' model. Who wants a 144 square mile map when you drive past the same house every mile? Any help would be appreciated. I've found the following link: http://docs.garagegames.com/torque-...ation/Artist Guide/Formats/ColladaLoader.html That doesn't even read as english to me. Not going to bother because there's TOO MUCH INFORMATION and hence, can't make sense of any of it. This is maddening, please help here. --Thanks
Hmm....sketchup noob here but are you exploding your groups/components correctly before export? I have recently found out how complicated exporting multiple layers of these can get. Probably not much use beyond that. I find it annoying Sketchup won't do integrated collision meshes.
Thanks @Aboroath O man, nope, was just loading it up and exporting (otherwise most of them are named 'model). If anyone can be of help here - please do! I am trying to give Tennessee, USA a lot of unique houses (actually, they'll all get used more than once, but honestly, it needs more variety.
Do you guys know if it's possible to make something in SketchUp (I'm working on a Dutch rounabout), then export it to Blender and then export it to the game? I'm new to modelling and I'm trying to get my models into the game and make them work properly (so the car can drive on the roundabout, instead of getting ' glued' to the object). Thanks for the help!
It is possible to export to collada and import than into Blender, and vice-versa. They both support Collada and I think one or two other formats are shared also. I just don't yet have the time to sit down and figure this out for myself so I had posted this thread vs wasting weeks/months map-dev time on trying to figure out collada modeling when other people could simply provide a tutorial to help a mapper in need. I could spend weeks trying to figure this out or someone could be nice and provide links - and they have - so do check about here*. * there's help posted in my Tennessee thread, check pages 6~9 somewhere it's been posted, pretty sure it's on page 7 or 8 but not totally sure. There's some helpful links in there The tennessee thread is posted on forums>maps levels etc - can't miss it it's usually near the top for fresh activity.
Hey, I was searching the pages but didn't find it. I'll try to find it again tomorrow. But if you have the links ready or easy to post here, that would be great of course. Thanks for your help! I really appreciate it.