WIP Beta released Indianapolis Motor Raceway

Discussion in 'Terrains, Levels, Maps' started by crashmaster, Feb 3, 2016.

  1. schumacher

    schumacher
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    what about scenarios ? Did you startet ? Should I maybe do a scenario for this map? , if yes, what are you thought of scenarios, just driving round the course or what ? By the way, very cool map, I have no lags or stuff like that, itself with max settings and dynamic reflection...
     
  2. misterics

    misterics
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    now the map run
     
  3. TommasoItaly99

    TommasoItaly99
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    Will you add AI paths?
     
  4. crashmaster

    crashmaster
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    I have no idea how, someone said they would help me, they got it working but with a few issue, i didnt hear anything from them since then.
     
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  5. Nadeox1

    Nadeox1
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    Spinning Cube
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    Mod has been moved to the forum for copyright reasons..
     
  6. TheMohawkNinja

    TheMohawkNinja
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    Doesn't seem to function since 6.1 update (possibly 6.0). Anyone else having this issue?
     
  7. crashmaster

    crashmaster
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    tried it with 0.6 and it worked. its a large map so give it time to load if its the first time you load it. but ima try it again just to make sure it works on 0.6.1
     
  8. Blood-PawWerewolf

    Blood-PawWerewolf
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    It works for me, the only thing missing that's important for race tracks in video games is the AI. I couldn't get it work since there's no AI compatibility
     
  9. crashmaster

    crashmaster
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    yeah, idk how to make the ai work, someone tried to help me a while back and they didnt manage to make it work either. sorry about that. if someone does manage to make it work ill update it with the ai.
    but the map itself works like a charm for me.
     
  10. Blood-PawWerewolf

    Blood-PawWerewolf
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    i tried to edit it myself, but the entire track is the problem. the track surface is a mesh, that seems to be the issue.

    plus there's an empty folder called "AIDecalWaypointsGroup" that should be the first step that was somehow started, but not finished.
     
  11. crashmaster

    crashmaster
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    might've been me a while back, idk. cant remember. i wanted to make different scenarios/races as well but everything went to hell because nothing works. plus, i dont know what im doing with maps, since this was my first map anyways, so thats pretty much all i know about making maps.
     
  12. owenisaacson93

    owenisaacson93
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    It took about 5 minutes for mine to load but it looks like it works fine!
     
  13. Scepheo

    Scepheo
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    That's automatically added to the map, and has no bearing on the AI. If you want to add meshes/mesh roads to the AI pathing, place waypoints on them and specify how these waypoints connect in a map.json file (see Hirochi Raceway for an example).
     
  14. Dr. Death

    Dr. Death
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    What's the copyright reason that this map was removed?
     
  15. CreasingCurve

    CreasingCurve
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    It was "moved" not "removed". The download is still in the first post.
     
  16. Dr. Death

    Dr. Death
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    But the resource itself is no more. Why is that?
     
  17. Paandi

    Paandi
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  18. $WAG

    $WAG
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    Um is the ai support even on the map because it would kinda be no point in trying to race with the ai.
     
  19. CodyRulesx1

    CodyRulesx1
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    Can you make the Kentucky speedway because i live in Kentucky and i really want to race on that track
     
  20. xXUltraDemonXx

    xXUltraDemonXx
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    Someone said that they wanted nascar variations of moonhawk and barstow
    are these what u wanted?
     
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