Does Anna have some sort of backstory or can us the community make up one for her? Oh and the correct term (at least it is now) is "automotive technician"
Wow.....this blows me away. The visions of this going down in game makes my head spin. Equating this sort of narrative and art style to a campaign mode in BeamNG is simply blowing my freaking mind all over the walls. I simply can't put it any other way!
Dang, cant wait, I know it will be a while but I still cant wait.I am gonna have to though Keep up the work!
I've edited the blog post's text to make it more clear that the Career mode is not coming soon. We are still in the design phase as is evident in the blog post .
Will there be an overhaul on the maps to make them more varied? i cant imagine those few houses and warehouses in jungle-rock-island, hawaii, to be all there is to be in the map together with the few bunkers and the observatory and maybe the airport.
Thanks for making things clear and take your time with it. When i see how a simple scenario with simple tasks to do combined to an introduction text can be very immersive, the career mode will really bring a new dimension to the game. But for now it's far from being boring, i have 1500 hours of game on it since i bought it in december 2014, and i'm still very enthousiastic because of the frequent updates.
Great to get a look at how characters are created, really like the outcome too! Also liking the 'Campaign'-part, though still in development.
What is the reason you went with this character? I'd hate to see this being a career mode of "political correct" where you make stuff just to fit a certain trendy social code. I'm not saying I don't like it (don't take this the wrong way), I'm just hoping you make the career universe for the sake of story and relevancy, not for the dishonest reasons previously mentioned.