Hello all, I have been very interested in the development of BeamNG, and I have finally decided to join the forum and post my ideas. I am quite new to this, so please go easy on me. The reason I have brought up the subject about flat tires is because most games I play do not include this feature. I know that in ROR you could construct a vehicle so that during a big impact, most of your tire would be obliterated, leaving a chunk of rubber attached to the rim. the problem with that, though, is whenever you continue to drive, the wheel would be so unbalanced that it would cause your car to violently shake itself to pieces. I am hoping to see something a bit more realistic in BeamNG. I am looking forward to playing this!
yeah thats a good suggestion. the flat tire in ror was awful. i hope i can get a flat tire in beamng. and after driving a while with a flat the tire should tear or something.
Yes, and then you would be driving on the rims of your car, which would send sparks flying everywhere. I am hoping to here from the developers about this feature. what do you think Tdev?
yeah, like in gta. you do a long burnout till it gets to the rims and you powerslide everywhere with sparks flying out from behind.
I can already see it, a Gavril Barstow with flat rear tires doing burnouts (thanks to A.I., that I commanded [hopefully I can] to just gun the gas) & me in the Vanster coming towards it at high speed, honking like mad But seriously, it's a Great suggestion & I'm sure the Devs will implement it
I've done banger racing and the behavior of a car with flat tyres is quite tricky. I ran over a bumper, the actual bar behind the fascia had dropped off someone's car. Doing that, I earned a flat on both front and one rear tyre. The rim will cut through the tyre as you drive, looking at the aftermath of my wheels after the race. So you end up with the walls of the tyre separating where the two points of the rim had contact and pushed the rubber against the road surface. Initially the flat tyre business isn't too bad, you can tell but it's not that bad. The issue is when the rims go through the rubber you lose your grip, and that'll happen within 200 meters of driving. Although dirt might extend that distance by putting less stress on the tyre. When you end up on rims your acceleration, braking and steering is just crap. If you go on dirt you sink and can't go anywhere because you've lost the surface area of the tyre. The lack of traction is more debilitating than GTA IV portrayed. I'm not sure that 'absolutely realistic' would be fun unless they made it more difficult than it is in reality to get a flat.
in wr2 the tires popped after like a 30 sec burnout or something. really annoying sometimes. (especially when i modded a car to have millions of horsepower. still was spinning tires at the end of a 10 mile track.)
I definitely agree with you. The flat tires in a most games seem awfully misrepresented in respect to the handling. I want to able to spin out of control when I pop my tires!
And I agree with you both. I think they misrepresented flat tires in most games just to keep it 'fun', because, as Hati said, flat tires will cause very crappy acceleration, steering, & braking, which won't be much fun. But I don't think we would have much of a problem here, since this game is meant to simulate stuff like that (i.e. vehicle "breaking point" simulation), although it should be tough to get a flat, very tough. Or maybe just make it an option in Settings, if you want to enable Flat tires or not, & how much easily do you want to flat out (i.e. realistically easy, like just hitting a curb too hard or burnout for a minute or harder than that)?
The most realistic physics with flat tires in a game in my opinion is DiRT 3. It is very difficult to control your car if you lose 1 tire, and if you lost both tires on your right, it was impossible to turn left. If you lost both rear tires, your top speed would be 20-30 km/h.
Hi all... This topic do seem interesting to me, as I would love a challenging drive on such tires myself. However, I think that the "driving on rims" thing like in GTA were pretty bad, even if realistic. Could it be possible in your opinion to keep the tires intact somehow? Or just that going on low pressure after a huge impact that did not destroyed the car altogether, to go on low tires, or flat tires? I confess I never drove a real car, but the games do seem to misinterpret it to me, yet the realistic might not be too fun, as I read the above experience with flats. I personally prefer if flat tires could stay on the rims. Perhaps there might be a setting or something that the tires can behave realistically as far as possible or being "reinforced" and going flat with all the code attached to it, but still not scraping on the road? I confess I hated it in Saints row, that I buy a really high-tech tire, and a pop makes it blow away, leaving the rim, and the car still goes like a nothing happened to the wheels. So, poor handling and so present, others being able to be chosen somehow...
The tire goes flat and remains stable (but deflated). If you continue to drive on the tire in its deflated state it'll start to rip apart.