1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Please put up the old version

Discussion in 'General Discussion' started by justin428, Aug 29, 2013.

  1. justin428

    justin428
    Expand Collapse

    Joined:
    Aug 15, 2013
    Messages:
    203
    I realize this post will not be popular with the devs, but guys... its pretty bad. I hate to say that and I know a TON of work goes into this.

    I was in love before the update. Sure, wheels wobbled a little but thats ok. After the update, my controller didn't work at all and now that I've re-installed everything, roughly half of my controller controls work. The bigger problem is that 3-5 seconds into playing it freezes. I can still rotate the camera around but the car is frozen. I made a quick video. (It froze when the truck stopped rolling) http://s42.photobucket.com/user/wr200/media/BEAMCRASH_zps4c4e46dc.mp4.html

    My pc played it beautifully before the update. i5 3570k, 1gb graphics, asrock 4 extreme mobo etc. I know, I know... it's alpha. Yeah I get that but an extra trial run or two might have really helped. Maybe its my fault for jumping on the update.

    Anyway what can be done about these issues? Can all of us having issues revert?

    thanks
     
  2. moosedks

    moosedks
    Expand Collapse

    Joined:
    Nov 4, 2012
    Messages:
    1,113
    uninstall, reinstall and then update, then don't install any mods and see if it works
     
  3. justin428

    justin428
    Expand Collapse

    Joined:
    Aug 15, 2013
    Messages:
    203
    Ok I'll give it a whirl.

    I did as you said. Fully updated. I have no steering, otherwise controller works. Game froze 12 seconds in. I don't know what it means but "enabled" in the upper right corned read "no".
     
    #3 justin428, Aug 29, 2013
    Last edited: Aug 29, 2013
  4. stbest95

    stbest95
    Expand Collapse

    Joined:
    Aug 5, 2013
    Messages:
    259
    if your using a costum inputmap, thats the problem. the steering was renamed from "joy_steer" to "steer" and the Bind-command was changed to "%mm.bind" with the new update.
     
  5. justin428

    justin428
    Expand Collapse

    Joined:
    Aug 15, 2013
    Messages:
    203

    Yes sir. I was using a custom map and here it is: I think I see how to change the steering but what was the old bind command called or could you put it in bold for me?
    edit: I changed the it to "steer" like you said and now I have (really good) steering! I could kiss you if you're a hot girl. Still dont know what bind is or how to change it but whatever; seems to work.

    // Product Name: Controller (Xbox 360 Wireless Receiver for Windows)
    // GUID: {02A1045E-0000-0000-0000-504944564944}
    // axes: 5^Y^X^U^R^Z

    // 15% deadzone for the camera things
    $gp_deadzone = "-0.15 0.15";


    // camera
    moveMap.bind(%device, thumbrx, "D", $gp_deadzone, gamepadYaw);
    moveMap.bind(%device, thumbry, "D", $gp_deadzone, gamepadPitch);


    // movement : deadzones and such are in lua for these
    moveMap.bind(%device, thumblx, "D", $gp_deadzone, joy_steer);


    moveMap.bind(%device, triggerl, "D", $gp_deadzone, brake);
    moveMap.bind(%device, triggerr, "D", $gp_deadzone, accelerate);


    moveMap.bind(%device, btn_l, clutch );
    moveMap.bind(%device, btn_a, shiftUp);
    moveMap.bind(%device, btn_x, shiftDown);


    moveMap.bindCmd(%device, dpadd, "beamNGResetPhysics();", "");
    moveMap.bindCmd(%device, dpadr, "beamNGTogglePhysics();", "");
    moveMap.bind(%device, btn_r, parkingbrake_toggle);
    moveMap.bindCmd(%device, lpov, "beamNGSwitchVehicle();", "");
    moveMap.bindCmd(%device, btn_y, "gamepadZoom(-0.1);", "gamepadZoom(0);");
    moveMap.bindCmd(%device, btn_b, "gamepadZoom(0.1);", "gamepadZoom(0);");
    moveMap.bindCmd(%device, btn_rt, "beamNGResetCamera();", "");


    moveMap.bindCmd(%device, btn_back, "beamNGCameraToggle();", "");
    //moveMap.bind(%device, btn_back, beamNGControl);
    //moveMap.bind(%device, btn_x, toggleFirstPerson);
     
    #5 justin428, Aug 29, 2013
    Last edited: Aug 29, 2013
  6. stbest95

    stbest95
    Expand Collapse

    Joined:
    Aug 5, 2013
    Messages:
    259
    i meant "moveMap.bind" at the beginning of every line, should be changed to "%mm.bind" but since it seems to work for you that may be not necessary
     
  7. SgtSpike

    SgtSpike
    Expand Collapse

    Joined:
    Aug 14, 2013
    Messages:
    47
    I would love to have the old version as well. I can't play either, but for a different reason.

     
  8. tdev

    tdev
    Expand Collapse
    Developer
    BeamNG Team

    Joined:
    Aug 3, 2012
    Messages:
    3,075
    Sorry for the problems guys, buts its an alpha test access: we are working on fixing these things. We will not upload or support old versions as that would only increase our work load.
     
  9. SgtSpike

    SgtSpike
    Expand Collapse

    Joined:
    Aug 14, 2013
    Messages:
    47
    Seems like it would be easy to leave the old version up after uploading the latest?

    I know you guys are busy, but several of us can't play the game, whereas we could on the previous version. And if it's another three weeks until the next update, well... that's just disappointing.

    Do what you must do. I am only posting because you are doing amazing work and I can't stop playing with it.
     
  10. Meral Harbes

    Meral Harbes
    Expand Collapse

    Joined:
    Aug 8, 2013
    Messages:
    61
    I would love to have such a history too. Too bad probably nobody made a backup at each stage. I know I'm going to make these from now on.
    My reasons are beating the current record in Coovargo's Small Island Challenge (which was done with the last version) and the Oculus Rift Support.

    While this is not good practise in a project's development, I understand the dev's position to some small degree.

    There is still the option of making a separate install with the 0.3 installer.
     
  11. SgtSpike

    SgtSpike
    Expand Collapse

    Joined:
    Aug 14, 2013
    Messages:
    47
    I didn't think about reinstalling using the previous installer. Will give that a shot and report back if it properly reverts me.
     
  12. justin428

    justin428
    Expand Collapse

    Joined:
    Aug 15, 2013
    Messages:
    203
    yeah come to think about it, I think I have my old file too, if its the one that 218MB vs the new 220MB.
     
  13. Incognito

    Incognito
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    246
    I have a old game copy (from August 11). If devs not against, I can upload it.
     
  14. SgtSpike

    SgtSpike
    Expand Collapse

    Joined:
    Aug 14, 2013
    Messages:
    47
    It doesn't appear that the core .exe is actually included with the installer... it requires connecting to the web and getting the latest version via the updater in order to play. So, no go on reverting, unfortunately. :(
     
  15. tdev

    tdev
    Expand Collapse
    Developer
    BeamNG Team

    Joined:
    Aug 3, 2012
    Messages:
    3,075
    We have a valid point in not offering old alpha versions: the support load. It additionally segregates the community. If you continue playing with the old version and you notice a problem, it is impossible for us to fix it. It only works well if everyone uses the latest version. Please understand that we are 4 people who want to fix any problems up as fast as possible, but some things take some time and others will be broken even if they seem to be fixed and working well at some point. The goal for us is to have a better final game after those changes, not to annoy our paying customers as some of you might think :-/
     
  16. Colonel_Potter

    Colonel_Potter
    Expand Collapse

    Joined:
    Aug 20, 2013
    Messages:
    58

    Well, I am thankful for you guys putting in the hard work you are. I understand there will be bugs since this is still in Alpha. I knew that when I paid for it. We just need to be patient, let you guys do your work so we can have a totally awesome game when it's finally in full release. :D Keep up the great work you guys are doing. I appreciate it.
     
  17. Meral Harbes

    Meral Harbes
    Expand Collapse

    Joined:
    Aug 8, 2013
    Messages:
    61
    Nobody asked for support on old versions. As far as I care you can leave the auto-update and really everything as it is, and only create a public access but semi-hidden archive with the old patches for those few that care about the history for some reason and search for it.

    Don't you have this for yourself?
     
  18. SgtSpike

    SgtSpike
    Expand Collapse

    Joined:
    Aug 14, 2013
    Messages:
    47
    I don't think anyone is asking you to support the older versions if we find bugs. It'd just be nice to optionally run an older version when a newer one is completely broken. With the automatic update system you have in place, however, I can see how it is more than just a simple "put up the old install.exe" to even make the older versions available.

    I'll just hope that the Momo wheel bug is fixed in the next update...!
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice