Anyone agree that the BeamNG devs need to add more realistic, efficient shaders?

Discussion in 'Ideas and Suggestions' started by Testicl3Machine, Jun 6, 2016.

  1. Aboroath

    Aboroath
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    Thank you. I'm going to extricate myself from this discussion now and go learn something:p.
     
  2. Stian Aarskaug

    Stian Aarskaug
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    Are you still looking into Vulkan?
     
  3. Ulrich

    Ulrich
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    I'm coming out from no where, and what i'm saying is totally useless,
    But if you increase the contrast, the game looks better ,_,
    screenshot_00177.png test contraste.jpg
    screenshot_00200.png Beamng wsc.jpg
     
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  4. Stian Aarskaug

    Stian Aarskaug
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    I see what you mean, but there's caveats. While it in some ways looks better, you're also making it worse. It's simply a limitation with the rendering that you can't just conjure away.

    I would probably agree that something in between there would look better. But not to the extent you did here.
     
  5. Ulrich

    Ulrich
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    Yhea, I totally agree, some times it would just look awful
     
  6. gtpdzbiz

    gtpdzbiz
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    I second this one... back in the days of rigs of rods, car shaders was never the best part, however I remembered once they put fresnel on it starts looking much better.

    I worked on some car visualization unity projects before and would be interested to provide feedbacks to the dev on improving car shaders /post proccesing part :)
     
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