How accurate do you have to be when modeling?

Discussion in 'Content Creation' started by SecondGear, May 29, 2016.

  1. SecondGear

    SecondGear
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    I started modeling my Subaru when i thought how accurate do i have to be to the lines. This is what i have at the moment. If you could show a picture of how close the the lines of a background image you are, thanks :D

    https://gyazo.com/55ae2356a6a5d92731b958d3c88cd50f
     
  2. SixSixSevenSeven

    SixSixSevenSeven
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    if you go completely accurate to a 2d photo, your 3d model will be completely inaccurate. Ideally you want to be very very accurate, to the real thing. You'll need more than just blueprints.
     
  3. SecondGear

    SecondGear
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    yeah, i just can't find any high quality photos for the Subaru... Anyway, do you think that looks good enough?
     
  4. SixSixSevenSeven

    SixSixSevenSeven
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    does it match the real thing. Reference pictures are *required*, not optional, *required*. Better still is access to real car so you can measure things yourself.
     
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  5. G-Farce

    G-Farce
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    I notice in the photo you linked. Looks like you have too many vertices in the edge that links the mirror to the side of the car. You could just have a straight edge there instead of 4 or 5 vertices? You want your model to be quick and simple to begin with. You must get the proportions right from all the angles then add in detail bit by bit.

    Adding detail then realizing your 2d is off from the 3d is not good. But it's also just as bad if you realize your model is too high-poly to have good FPS in game. The official models have less than 40k vertices last I checked. It's quite low-poly for the quality you get.

    Start simple and work your way up. Get the proportions right. Then worry about every vertice being aligned.

    I don't know much about modelling but that's what I've found works. I'm still debating if I should try Nurbs modelling. I like the dexterity of the system, seems good for changing the shape before adding the detail. http://www.bluesmith.co.uk/LW/theoryBuilders/images/Nurbs16.jpg
     
    #5 G-Farce, Jun 14, 2016
    Last edited: Jun 18, 2016
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  6. SecondGear

    SecondGear
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    how do all the cars look so smooth with less vertices than that? Even if i zoom in really close on a car it still looks amazing smooth not all rigid
     
  7. SixSixSevenSeven

    SixSixSevenSeven
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    by having good poly flow and using soft/hard edges
     
  8. G-Farce

    G-Farce
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    Even I'm still stunned by the way they're modeled. He uses few vertices but in key areas, I think the game smooths out the rest. Think he also used some sort of smoothing/aligning tool or something to get these vertices lined up right. I'm not too sure, maybe someone else knows.
     
  9. SecondGear

    SecondGear
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    i imported the model file for the truck into blender and it looked as smooth as it does in game
     
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