I was curious about BeamNG's aerodynamics systems and how they work, so..... I figured the best way to test things out would be to just strap some wings on a Bolide. This will be fun. So far, I've got the wings modeled out: Now I just need to figure out how to turn them into working parts. If anyone could provide some guidance, I would greatly appreciate it!
That's certainly interesting. However, this should probably be in the "Mods and Skins" section since it's a customized version of a pre-existing mod. Good luck!
haha looks like good fun but will be very interesting ho the aerodynamics affect the car great idea cant wait to try it out - - - Updated - - - haha looks like good fun but will be very interesting to see how the aerodynamics affect the car, great idea cant wait to try it out
Going to sound like a broken record here but again, the smoothing groups are all broken from importing the vehicle incorrectly. You should wait for multiple .DAE loading support so you don't have to edit the original mesh.
I read the title and though "Oh it will probably be a spoiler or something." But no! it is a recreation of Garry's Mod!