If I can fix the tires(they're being stupid), this thing might see a release some time... And nope, that's not my current main project. Just started converting that about 6 hours ago
it actually struggles because of the 4 wheel steer and hard tires, and thanks gonna need to make better contact boxes for the trees if i can figure it out.
Messing with parallax. You have to add an a greyscale "heightmap-like" texture in the normal's alpha channel to control it. 2 Light source casting shadows + Truck Lights. Parallax is kinda buggy, floor is a simple plane (2 Tris - 8x8) textured and tiled 3x2. I was messing with Diffuse, Normals, Specular, AO and Displace maps before in Blender (cycles), the result is kinda the same, or even better ingame (if no displace). 2 Quick comparison Parallax amount is 0.50
Modelling a Volvo 855, would be a nice addition with a wagon in the game, havent modelled a 855 since TRally if anyone remembers that (10-something years ago using Zmodeler )
Should be fun to try out with the Range Rover It seems to still be as capable as it was in RoR, and this time I don't even think I made something "unrealisticly good"... This time I've got a proper high and low range transfercase to chose from(by using the differential ratio). I have to bodge one in that has both 1st/2nd low and all high gears though... Might have to use a high-range transfercase and a modded gearbox, I guess...
Looks cool! Just wanted to mention, looks like it could use some more polys around the roof area (specifically around the glass on the doors), and the wheel wells & front lights could use some texture work. But other than that... OMG! RANGE ROVERRRRRRRRR
Do Gabester approve your permission? Just kidding but I like range rover >: D And this little van was original for RoR until BNG is here, then I decided move this project to here. Problem is about time to abort this project due lack of preference to model this thing. Pic for guessing this van. EDIT: Nah, forget guessing it was honda step van.
Here is my WIP audi a5. There are a few problems, which I need to fix.. The car is a bit angular, no subsurf used.
first model ive made very heavy wip. need to reamake the whole back end.... teh n/b is a hell of a lot harder then i thought it would be.......looking for a partner to help.......pm me..... -1jdog1
Thanks for the comments I don't know will I ever do it for BeamNG, because it needs so much work and I'm not sure do I have time for it.. I don't have a clue how n/b works, I've heard it's very complicated. At least I'll try to complete the outside of the car and then think about making it in BeamNG. Couple wireframe pics btw :
Right now I'm modeling a bmw e61 m5 in Blender and hopefully later to get it ingame Still the mesh is WIP: Remains to make the frame, suspension, drivetrain, engine and interior. And hopefully to understand how to make it for the game You can follow the progress here: http://www.beamng.com/threads/1056-BMW-e61-touring/page3