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AI Not working, any mode

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Jacob Hoppe, Jun 10, 2016.

  1. Jacob Hoppe

    Jacob Hoppe
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    Joined:
    Aug 18, 2013
    Messages:
    156
    AI suddenly stopped working when i verified my game. everything else is working, also, if it helps, im getting lots of console spam from main.lua (no MFM)


    EDIT: Found the error!

    116.68847|E|libbeamng.libbeamng_Lua:Exception|[string "lua/vehicle/main.lua"]:76: attempt to call field 'updateWheelsGFX' (a nil value)

    116.68849|E|libbeamng.libbeamng_Lua:Exception|Stack Traceback
    116.68850|E|libbeamng.libbeamng_Lua:Exception|===============
    116.68851|E|libbeamng.libbeamng_Lua:Exception|(1) field C function 'updateWheelsGFX'

    116.68852|E|libbeamng.libbeamng_Lua:Exception|(2) Lua function '?' at line 76 of chunk '"lua/vehicle/main.lua"]'

    116.68853|E|libbeamng.libbeamng_Lua:Exception| Local variables:

    116.68853|E|libbeamng.libbeamng_Lua:Exception| dt = number: 0.05

    116.68854|E|libbeamng.libbeamng_Lua:Exception| (*temporary) = nil

    116.68855|E|libbeamng.libbeamng_Lua:Exception| (*temporary) = number: 0.05

    116.68856|E|libbeamng.libbeamng_Lua:Exception| (*temporary) = boolean: false

    116.68857|E|libbeamng.libbeamng_Lua:Exception| (*temporary) = number: 1.25212e+74

    116.68858|E|libbeamng.libbeamng_Lua:Exception| (*temporary) = nil

    116.68859|E|libbeamng.libbeamng_Lua:Exception| (*temporary) = string: "attempt to call field 'updateWheelsGFX' (a nil value)"
     
    #1 Jacob Hoppe, Jun 10, 2016
    Last edited: Jun 11, 2016
  2. Jacob Hoppe

    Jacob Hoppe
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    Joined:
    Aug 18, 2013
    Messages:
    156
    bumping. Anyone know a fix?
     
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