Outdated More Features Mod 12.0 - BeamNG.drive 0.11.0.x

Discussion in 'Mods and Skins' started by StinchinStein, Dec 19, 2015.

  1. Josh

    Josh
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    Great, I thought we weren't going be able to have MFM anymore.
     
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  2. StinchinStein

    StinchinStein
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    Final Update for the week:
    • Made sure everything works as intended (hopefully everything).
    • Car no longer auto-starts in reverse.
    • Fixed some stuff.
    Download in OP.
     
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  3. zaruchen11

    zaruchen11
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    How do you edit the files of the cars for example the stall RPM. I don't know where to find it.
     
  4. blueshift

    blueshift
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    Check the earlier pages of this thread.

     
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  5. TheSamuel439

    TheSamuel439
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    Thank heavens you're allowed to develop this mod, I wanted to cry ahaha
     
  6. Josh

    Josh
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  7. Josh

    Josh
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    @StinchinStein

    I got it to work with 5.6 it was very quick and easy fix. :p
     
  8. VincentFontana

    VincentFontana
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  9. Josh

    Josh
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    editing the main.lua its working fine.
     
  10. VincentFontana

    VincentFontana
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    what did you change?
     
  11. Josh

    Josh
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    I would upload the edited file but I don't have permission from @StinchinStein to do so.

    So hopfully he doesnt mind me posting up a fix. (you can do this at your own risk.)

    but in the main.lua from the base game root directory.

    Copy and paste it to your desktop.

    In notepad ++ if you scroll down your going find this


    Code:
    if v.data == nil then
    
            v.data = {}
        end
    
        initSystems()
      
        table.insert(loadingTimes, {'3 initSystems', hp1:stopAndReset()})
    all you have to do is add.

    Code:
    extensions.loadModule("MoreFeaturesMod") --Right After InitSystems
    its then going turn into

    Code:
     if v.data == nil then
            v.data = {}
        end
    
        initSystems()
      
        table.insert(loadingTimes, {'3 initSystems', hp1:stopAndReset()})
        extensions.loadModule("MoreFeaturesMod") --Right After InitSystems
    save and drag and drop into your MFM lua> vehicle folder.
     
  12. Riebulka

    Riebulka
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    i Think you should add Fuel leak with rates, when fuel tank is ruptured.
     
  13. nobadesuuchan

    nobadesuuchan
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    • This post got a warning: Inappropriate Language - Asterisks do not make swears acceptable
    I don't f*cking get it. you made no sense.
     
  14. Josh

    Josh
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    First take a look at of the post... then look at the bottom.. you should be able to figure it out....

    but here you go..... since i'm a nice guy (Hopefully @StinchinStein doesn't mind)

    Drag and drop into MFM>Vehicle>LUA Folder.
     

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  15. blueshift

    blueshift
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    @Josh, why do you @mention StinchinStein in every one of your posts of this thread? :p

    I would love that!
     
  16. Rainvest

    Rainvest
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    You never know, he may be infact his brother! @Josh thanks for the fix.
     
  17. Josh

    Josh
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    Nah I just like tagging him so I don't get blamed for something...
     
  18. StinchinStein

    StinchinStein
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    Go ahead, I'm not home anyway so I can't do anything. XD


    Good thing it was an easy fix.

    I'll update it when I get back.
     
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  19. Vital

    Vital
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    At the momment this happend. is it a cache issue?
     

    Attached Files:

    • BeamNG.drive - 0.5.6.1.2462 - x64 - DX11_2016-06-05_21-42-58.jpg
  20. Deleted member 1747

    Deleted member 1747
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    Guest

    Uninstall the mod. It is incompatible with the latest update.
     
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