Hey guys, I have thought about a couple of issues with this "flying" idea. 1. This is a realistic simulator, meaning if there were to be planes they'd have to explode in most crashes. That would cause a lot of lag. 2. It would mean city maps would need a limit or people would just start remaking 9/11. Anymore issues you can think of?
I don't see how either of those things are necessary. 1. It's a physics simulator. They simulate soft body physics, not explosions. Although it wouldn't be that hard to have beams with a certain strength that, when that beam breaks an explosion animation occurs. 2. Need a limit of what? We have planes in ROR and no one "re-creates 9/11". People have recreated it in FSX, that's their right. You don't have to agree with it.
the first issue depends how it's done whether it lags or not, but I don't think explosions have lagged in any game. They're such simple things to code that even I could do it. The second thing you came up with is a complete none-issue. Its not like they limit Ship Simulator in case they re-enact Titanic.
About explosions Code: for (int i = 0; i <= explosionNodes.length - 1; i++){ explosionNodes[i].addForce(Vector3(explosionForce.x,explosionForce.y,explosionForce.z)) } Would this lag? No Quite a simple thing to do
To be a true simulator, the explosion must propagate outwards. As the radius grows, the 'explosionForce' should decrease (I think it's an inverse square function, but I'm not sure). How long should the force act upon the nodes? I would think that these calculations should be doable real time, provided there aren't many things exploding at once. But for now, I'm the devs have more pertinent things to deal with
I am not saying we should add this. I saw somewhere one of the devs said they might re-implement planes like in ror. Eg. This thread here: http://www.beamng.com/threads/2554-Use-BeamNG-to-fly-spaceships-and-crash-into-stuff I am saying why its a bad idea with flaws.
This is a dead thread, let me change the topic. Now that flight has been added, does this mean explosions in the future?
Re: This is a dead thread, let me change the topic. vehicles dont explode when they crash, they merley catch on fire at most (if this only applies to trucks and car's, then ignore this)
Actually, the capabilities for flight have been in-game for a while. It's only recently that people have realized it and applied it.
Planes were some of the funnest vehicles in RoR, especially with seeing how the soft body physics react to g-forces and different landings. Putting cars inside of planes open up alot of fun ideas too like what RoR had with the Antonov.
Re: This is a dead thread, let me change the topic. They don't really explode, they just burn....a lot......quickly. I guess thats how you put it. Most plane crashes end in a fireball.
The biggest problem for me is to have a really realistic flight sim is a TON of work and while it would be cool, I'd prefer the focus be on ground vehicles (especially this early in development). Airfoils, prop wash, air pressure and really the whole flight model in general is a lot of work. If you want a really good fight sim go fly X-Plane.
Who cares about recreating 9/11. It's a videogame, we're not gonna ban planes from all games because of what happened.
Re: This is a dead thread, let me change the topic. I am talking about plane crashes. Don't tell me planes don't catch fire when they crash. They do. - - - Updated - - - Yea, that is done and over with. I have changed the topic to, explosions for plane crashes?
Re: This is a dead thread, let me change the topic. To burn and to explode are two different things. An example of this would be a car engine, you'd think that burning fuel creates an explosion, but in reality fuel burns. This is desired in combustion engines as it expands the gases evenly, instead of a short explosion with a huge power behind it.
Re: This is a dead thread, let me change the topic. where, where the heck, did you see me say "THEY DONT CATCH ON FIRE", cause i dont see it, all i said, was that vehicles, dont EXPLODE, they merley catch on fire
Re: This is a dead thread, let me change the topic. He didnt say that they dont catch fire, he said they dont explode. Explosions and fire are not the same thing, most fuels do not explode, that includes aviation fuel.
I don't think planes explode, they just disintegrate because of the speed. The fuel spreads around and catches on fire creating a fireball, not an explosion.
Light aircraft don't explode! thats all thats been made so far anyway. There designed not to explode on purpose and very rarely do. and secondly, with all due respect as i understand its a terrible thing, what exactly could the deveslopers do to stop 9/11 re-enactments and actually, why would it matter specificly to beamng anyway, i think every plane sim has this problem. When fighter jets come in explosions may be useful but i don't think its vital to the gameplay. If the devs want to add something could they add support for multiple.DAE load ins.