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Issues with level creation

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by alexreiter, May 27, 2016.

  1. alexreiter

    alexreiter
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    Mar 20, 2016
    Messages:
    12
    Hi
    I have been working on a level and I am having some issues with it. Whenever I try to load my map, it says
    No MissionGroup found in levels/highlands/highlands.mis
    Press ok to return to main menu

    I am very disappointed because I have to completely restart making it every time.
     
  2. DuneWulff

    DuneWulff
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    Apr 25, 2016
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    1,034
    Something, somewhere in the .mis file of your map is causing the .mis file to be unreadable. I've encountered this many times. You can open the debug menu (I believe the key is ~) when the dialog box comes up and it'll tell you what line the game encountered an error on. Take a screenshot of that and post it here.

    For example one of my maps encountered an error on line 312 due to a misplaced... semicolon.

    EDIT - Also if you can open your .mis file in notepad++ and find the line(s) where the game says there's a problem and take a picture of that, that would help.
     
  3. alexreiter

    alexreiter
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    Error Report here


    22.95530|I|TS|*** loading mission: levels/highlands/Highlands.mis
    23.02628|E|TS|levels/highlands/Highlands.mis Line: 187 - parse error
    23.02631|E|TS|>>> Advanced script error report. Line 187.
    23.02633|E|TS|>>> Some error context, with ## on sides of error halt:
    23.02635|E|TS| turbulenceSpeed = "0.2";
    dataBlock = "rain_drop";
    position = "220.759 80.8427 461.558";
    rotation = "1 0 0 0";
    scale = "1 1 1";
    canSave = "1";
    canSaveDynamicFields = "1";
    TypeBool numOfDrops = "0";
    ## ## };
    new CloudLayer(Cloud) {
    texture = "art/skies/clouds/clouds_normal_displacement";
    texScale[0] = "1";
    texScale[1] = "1";
    texScale[2] = "1";
    texDirection[0] = "1 0";
    texDirection[1] = "0 1";
    texDirection[2] = "0.5 0";
    23.02639|E|TS|>>> Error report complete.
     
  4. Aboroath

    Aboroath
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    Make sure your highland.mis is looking for 'highland.ter' or what ever you named your terrain when you created it.
     
  5. alexreiter

    alexreiter
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    That is already correct
     
  6. Aboroath

    Aboroath
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    Yeah that 'parse error' stuff looks creepy. I would suggest trying to load it up fresh, get the errors, close out of BeamNG, copy the log report and send it to
    a dev, with permission of course. I would also do a game file integrity verification check through Steam.
     
  7. alexreiter

    alexreiter
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    I did do a cleaan copy. And not sure how to do the integrity check as I purchased the game through Humble Bundle instead of steam
     
  8. Scepheo

    Scepheo
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    601
    Is the word "TypeBool" (above the #'s) actually in the .mis file? If so, delete it. If not, you'll need to upload the .mis file so we can have a look at it.
     
  9. alexreiter

    alexreiter
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    I removed it but here's the file
     

    Attached Files:

  10. Aboroath

    Aboroath
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    I don't see an issue with the .mis, nice and clean. Scepheo's eyes might be better tuned in on this.
    It seems to me some of the errors you are experiencing are a deeper issue. You can post your Torque
    log here as well, it might help.

    In Steam click library, right click BeamNG, select properties, select local files, select verify integrity of game cache.
    Look carefully to see if it needs to replace missing or corrupt files. If not then your Torque log will be a good idea.
     
  11. Scepheo

    Scepheo
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    Remove the entire "numOfDrops" line shown in the error message.
     
  12. schumacher

    schumacher
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    Sep 1, 2013
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    1,054
    No I think you should look your brushes.cs or Manageitemdata, this works like a Material.cs file and I personally also often forgot to rename the lines to yourmap name , if you forget them youll get this error
     
  13. DuneWulff

    DuneWulff
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    "Typebool" is the exact same problem I had run into in my previous map. According to the developer I spoke with, "TypeBool" shouldn't be there and that is what caused the error.
     
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