Beamng is a great game but it has some flaws like : 1.The overall sound is not good in my opinion. The sound of the cars are not good and the crashes itself sound most of the time bad. 2.It feels like the cars don't have weight, it doesn't feel like the car weights 1000kilo. 3.Sometimes the car stuck in trees after an incident or after a high-speed collision with a car it sticks with the car. And it would be also nicer if you can organize and construct car crashes with other cars better. It is my opinion and I know the game is in alpha but I just wanted to share my opinion. Thank you for reading.
The sound is being worked on. Cars getting stuck to stuff (crash welding) is a bit exaggerated in-game, but it's Alpha, not everything is going to be perfect. I don't know what you are going on about. Cars feel like they weigh about what they weigh. What do you mean?
Stop playing Burnout/Need for Speed/Flatout/Mario Kart/Saints Row/<insert game with arcade driving physics>
I recommend playing with a wheel, such as a Logitech G27. Keyboard controls and to a certain extent controllers tend to make the game feel much less reallistic than it really is, since you don't get any feedback, like you would when driving a real car.
That's what objects do when exposed to the strong forces involved in a car crash. You can see the same effect in real crash tests, the car will often bounce off the wall due to the fact that the normal force that the wall applies to the car is higher than the force that the car applies to the wall, after a crash.
I understand what he means by setting up cars. Flying into the --- Post updated --- Sorry on mobile.... I meant to write Setting up cars in some sort of accident scenario.
You need to drive first a car IRL. Really, this game is the RL got inside a simulator. You arent going to find any game more realistic than this