Outdated Multipack; Races against the AI 0.999b

4 races against AI opponents; needs the Uhlenköper-Ring!

  1. Яeverse Bass

    Яeverse Bass
    Expand Collapse

    Joined:
    Oct 31, 2014
    Messages:
    181
    Яeverse Bass submitted a new resource:

    Multipack; Races against the AI - 3 races against 5 AI opponents; needs the Uhlenköper-Ring!

    Read more about this resource...
     
  2. colinc

    colinc
    Expand Collapse

    Joined:
    Oct 12, 2014
    Messages:
    10
    Can you make that eveytime you restart you get diffrent opponents
     
  3. Яeverse Bass

    Яeverse Bass
    Expand Collapse

    Joined:
    Oct 31, 2014
    Messages:
    181
    This would create issues with them getting much more often stuck. I'm finetuning my scenarios a lot, and that would kind of 'break' it.
     
  4. Regenworm

    Regenworm
    Expand Collapse

    Joined:
    Feb 6, 2016
    Messages:
    197
    Last lap, last checkpoint. Im stuck. GG STUPED ROAMER U WON :(
     

    Attached Files:

    • screenshot_00028.png
  5. isaac david talbert

    isaac david talbert
    Expand Collapse

    Joined:
    May 6, 2016
    Messages:
    1
    how do you play this
     
  6. colinc

    colinc
    Expand Collapse

    Joined:
    Oct 12, 2014
    Messages:
    10
    ah ok well thanks for answering
     
  7. Яeverse Bass

    Яeverse Bass
    Expand Collapse

    Joined:
    Oct 31, 2014
    Messages:
    181
    It's not that I wouldn't want it, too. It's just that the AI isn't there right now. I partially removed their breaks and/ or tuned them good so they are at least somewhat competitive in terms of speed. You have a stock 1.5 carburetted Covet with an open differential against an AWD Sunburst with the RS turbocharger, and you're still able to be faster... Or in the Street Race, you've got a boring 98' Pessima against the AWD SBR4 with the stage 2 twin turbos...

    If I were to make them random, there'd be no challenge. Not to mention they might get stuck, spin out, and do other crazy stuff much more often than one would like them to.

    Install mod, install map (read description), start scenario.
     
  8. Яeverse Bass

    Яeverse Bass
    Expand Collapse

    Joined:
    Oct 31, 2014
    Messages:
    181
  9. random_troll

    random_troll
    Expand Collapse

    Joined:
    Aug 5, 2013
    Messages:
    26
    Do you think you could possibly create or modify a scenario so that all vehicles and configs used by the player and opponents are random? I tried to figure out how to do it myself but couldn't.
     
  10. SirJambon

    SirJambon
    Expand Collapse

    Joined:
    Jan 18, 2014
    Messages:
    26
    Thankyou for this. Due to this scenario pack I've raced the AI for the first time ever. Had a bit of trouble with the AI getting themselves into mischief, but I'm sure that will be ironed out in future. Please keep adding to the mod!

     
  11. Regenworm

    Regenworm
    Expand Collapse

    Joined:
    Feb 6, 2016
    Messages:
    197
    Reverse Bass, i was working on a scenario ( Rally in the JRI) but i dont know how to get the codes you have to type in the json file. because there is scenario_player0 and than it says like Jbeam = blablabla and stuff but i want to change my car into a Sunburst Rally Version and i dont know where to find the stuff you have to type in the scenario_player 0 file

    well NVM got it
     
  12. Яeverse Bass

    Яeverse Bass
    Expand Collapse

    Joined:
    Oct 31, 2014
    Messages:
    181
    Thanks for the promotion. Since the version used in this video, I did improve the scenario a bit by finetunig the configs of the cars. I also added another 'Casual Offroad' scenario.

    Unfortunately, the AI code is limited and I am not even the creator of the LUA (all credits to Scepheo). To take away the magic, all the AI does, is following so called "decal road" to checkpoints, ignoring everything else. I will try to see what I can do to make the races more interesting, but in the end, the best solution is to wait for official AI in order to get the best experience.
    I do want that, although not necessarily for racing. I'm not even a beginner in terms of coding, but I guess I'll ask for some permissions. The problem with the current scenarios is that including random cars would quickly lead to unwanted outcomes, mostly including them getting stuck and being entirely uncompetitive.

    I know the AI gets stuck quite a bit, but I really did put a lot of time into trying the achieve the exact opposite.
     
    • Like Like x 1
  13. HighDef

    HighDef
    Expand Collapse
    Game Design, QA and burnouts.
    BeamNG Team

    Joined:
    Aug 4, 2013
    Messages:
    682
    I've had so much fun and am very impressed with what you've done with the AI. Eagerly awaiting more on this. Well Done to all involved!
     
  14. Incubus0908

    Incubus0908
    Expand Collapse

    Joined:
    Nov 15, 2014
    Messages:
    3
    Okay so I don't know if I'm dumb or something but I only see two of the scenarios (the illegal street race and industrial checkpoint chase) and the only car that actually drives is a purple covet, and even that stops dead once it has reached the first checkpoint. What am I missing?
     
  15. It's No Use

    It's No Use
    Expand Collapse

    Joined:
    Jun 16, 2014
    Messages:
    47
    The AI is dead... they're not moving at all except one who moves only, like, 7 feet forward.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice