Multiple terrains?

Discussion in 'Content Creation' started by Babcia, May 7, 2016.

  1. Babcia

    Babcia
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    I'm aware that Beamng Drive supports only one terrain, but is it okay to use other terrains as a background? I mean if there won't be any bugs like terrains height mixing up or collision model switching between main terrain and background terrain (aka. main terrain becomes ghost) ?
     
  2. NistingurA

    NistingurA
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    No it is not possible for beamng to support multiple Terrains atm. It might become a feature in the future but no one knows for sure tho.
     
  3. blueshift

    blueshift
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    I don't think you understand his question.
     
  4. xaxaxm28

    xaxaxm28
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    If you create another terrain on your map, ollision will be disabled on all of them
     
  5. Babcia

    Babcia
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    Well I tried adding second terrain object. At first it was okay. Main terrain had collisions and background was ghost, but after reloading the map the background had collisions and main became ghost. Does anyone have an idea how to manually select collidable terrain? (If nothing works i will delete additional terrain but I desperatelly need background)
     
  6. xaxaxm28

    xaxaxm28
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    It doesn't work for now. Sorry for your background
     
  7. Scepheo

    Scepheo
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    I suspect there's likely to be some logic to which terrain gets collision (whichever appears first in the .mis file or something), but you'd probably be safer and all around better of using a non-colliding mesh for the background.
     
  8. Babcia

    Babcia
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    Yes, exactly like this! I tried this and terrain that is first in alphabetical order gets the collisions. However I need to test this more to check how stable this is. Thank you
     
  9. NistingurA

    NistingurA
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    You can make a background image or object in blender.. Or photoshop idk. Import it to the game scale it up so if fits your map done
     
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