When and if beamng becomes multiplayer couldn't they use cloud computing which envolves rendering different things on multiple servers to make the game not lag for big player servers. A good example is the game crackdown 3 which uses this and made me think of how beamng could benefit from this?. I am sure this is a very hard task but i was just asking .
It's not a bad idea. To answer your question: any addition of multiplayer helps a game. In my mind, this would be ideal but would be very costly. Hardware, coding, electricity, maintainence etc. Best case in my mind for this to work is to have no collisions between players; everything would bog down so much.
No because the cloud computing servers can communicate the collisions between them like it does in crackdown 3
Lots of data would need to be sent to run the physics at 2000FPS. Sure, what crackdown does is pretty cool but it's not simulating intricate soft-body physics. As 6677 said, bandwidth. Not every has the same internet matched with the inherent lag a cloud-based game produces and their uploading limits
what the could do is have whoever starts the mp games computer do everything at the 2kfps and the clients just send the controls to the server and the server just send back coords of all the nodes and such at like 60 fps or something or they can do rigs of rods style
Or, BeamNG could make a download link to make a private server for yourself and your friends can join it using an IP, just like how Minecraft does it? (spewing out stuff)
all the nodes? I did math once, math that apparently wasnt totally correct, but essentially it came down to a case of the covet being sent at 2kfps over a LAN needing a great than 1 gigabit connection. Let alone the latency...
Rigs of rods? People had servers there and had no problems. Just disable collisions on everyone's car
And leads to issue of now in a 10 player game each computer has to calculate 10 cars worth of physics, that doesnt work. <1% of people have computers capable of 10 cars in the first place
So sad that you guys don't want quality MP. The max FPS I got in RoR MP was 30 not to mention it being around 10-12 on average when people were on the server...especially when any of Gabester's vehicles were being used. Perspective: Imagine a MP that is as laggy as RoR's when everyone is using only Gabester's resource demanding vehicles. It wouldn't happen in Beam because the quality being sacrificed just isn't worth it.
Which then brings you back to the issue above of needing incredibly low latency and data transfer speeds higher than most peoples computers are equipped to handle let alone their actual internet connections.