THE DERBY AI

Discussion in 'Ideas and Suggestions' started by offroadbacon, Apr 30, 2016.

?

Would you like derby mode back?

Poll closed May 22, 2016.
  1. yes

    90.9%
  2. no

    3.0%
  3. i dont know what it was?

    6.1%
  4. or maybe

    0 vote(s)
    0.0%
  1. offroadbacon

    offroadbacon
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    Oct 25, 2015
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    hi im offroadbacon and i want to ask if the creators could add in this feature again it was one of the best features in early beamng drive but ever since they took it away it has not been the same (yes someones asked for this but not many people took notice) im not trying to sound beggy but it it would be nice.
     
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  2. CarBro74

    CarBro74
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    3,452
    The chase a.i is work-in-progress. They will add it soon.
     
  3. offroadbacon

    offroadbacon
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    Messages:
    78
    ive been waiting for chase A.I for a year still nothing thought
     
  4. tdev

    tdev
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    Developer
    BeamNG Team

    Joined:
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    Messages:
    3,075
    the new AI is a lot more complex, this is why it took us so much time. Someone is working on it right now, so lets see if it works out well :)
     
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  5. spielemonster19

    spielemonster19
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    Is there a release date yet?
     
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  6. tdev

    tdev
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    Developer
    BeamNG Team

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    We never give out release dates. It's ready when we feel its working good enough, and that is most of the time not very deterministic. I'll be released when its done.
     
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  7. SergentFido

    SergentFido
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    It's already a big pleasure to read that the chase AI is progressing. Thanks for the confirmation ! :D
     
  8. Bonks

    Bonks
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    Mar 20, 2016
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    They should try to fix the collision problems as well, demolition derbies aren't really possible if we stick to everything we hit
     
  9. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    • Like Like x 1
  10. ThreeDTech21

    ThreeDTech21
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    Sep 27, 2013
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    What are the basics of the AI system? I mean what is the programming, is it like: look for path > follow path > if path not there stop > etc.

    If possible would you be able to post a screen shot of some of the actual AI code so I can get an idea of what such code looks like, very curious, thanks!
     
  11. Scepheo

    Scepheo
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    Joined:
    Feb 10, 2015
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    Steam\Steamapps\Common\BeamNG.drive\lua\vehicle\ai.lua
     
  12. Funky7Monkey

    Funky7Monkey
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    Joined:
    Oct 12, 2014
    Messages:
    977
    Look in the AI.lua in BeamNG.drive\lua\vehicle\ai.lua. If you understand Lua, you'll be able to understand how the AI works from that file. It's complicated, although well organised and somewhat documented within the file. And if you can write Lua, you can make the AI, and I think you can release it as a mod (I may be wrong about releasing it, though).
     
  13. Bonks

    Bonks
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  14. offroadbacon

    offroadbacon
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    Oct 25, 2015
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    i hope A.I chase mode gets added in the next update!
     
  15. spielemonster19

    spielemonster19
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    Who doesn´t?
     
  16. spielemonster19

    spielemonster19
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    Apr 30, 2016
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    So as there is the new AI out (Chase and Flee) how do you set a specific player as the target? So for example if you´d like to do a police chase, how do you set the "thief" as the target for the police car?
     
  17. CarBro74

    CarBro74
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    *Bangs head on couch* Flee isn't new. Also this procedure is very simple. Look in the Wiki. Also have advanced controls checked in the Options Gameplay in the game.
     
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