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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. TheDesigner

    TheDesigner
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    • Like Like x 3
  2. Bernd

    Bernd
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    Take a look at that drivetrain - I wonder if they really look like this...(donno If I'll ever put this ingame)
    upload_2016-3-26_19-37-45.png
     
  3. adrian2013

    adrian2013
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    Oct 12, 2014
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    There's already one in game
     
  4. Bernd

    Bernd
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    A strechlimo mod? Searched for it, but didn't found one...Link please:).
     
  5. Deleted member 1747

    Deleted member 1747
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    Guest

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  6. Bernd

    Bernd
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  7. NGAP NSO Shotgun Chuck

    NGAP NSO Shotgun Chuck
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    Didn't he do a Moonhawk too?
     
  8. Teoman

    Teoman
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    Jun 22, 2015
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    Check @AR162B 's mods most of them are obsolete and broken but they are nice
     
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  9. airman426

    airman426
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    Sep 7, 2015
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    Yeah, they are some of my most favorite mods. And he's doing his best to update them.
     
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  10. JackAttak

    JackAttak
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    Sep 12, 2013
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    We have textures!
    screenshot_00437.png
    screenshot_00438.png
    They're not especially pretty, but they work. I'd like to thank Dummiesman for letting me know that I actually have to export the model again after I UV it. :p

    I also got the thrusters mostly worked out, although I'm probably going to have to redo most of the beams to make it less of a complicated wobbly mess, and adjust the weight, find a suitable node materiel, edit beam values...etc.
     
    • Like Like x 14
  11. JorgePinto

    JorgePinto
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    Aug 4, 2013
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    The park, still going of course.

    SketchUp 2016-03-28 00-19-18-41.png
    In blue, the park itself. In green, the golf course next to it, which I'm including as well, to make the map more interesting. (You can see what's already modelled in the pic) A huge project indeed, I hope to release something close to an alpha...this year. (The map is more than 2 km2 big) At least I finally know how to convert that 3D sketchup mess into a proper Torque3D terrain, so that's one problem solved. But terrain is just one thing, texturing, making buildings and props...yup. I'll surelly need some help eventually, but for now I can do it on my own.

    I would love to start a thread for the map, but I think it's still way too early, I want to wait until I start adding decals/textures to it on the game itself...not sure what technique I should use for this, but when the time comes I'm sure I'll manage to do it if people give a hand with technical stuff like this. :)
     
    • Like Like x 7
  12. ktheminecraftfan

    ktheminecraftfan
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    Don't forget to add this as its custom engine sound.
     
  13. B727ClassicFlyer

    B727ClassicFlyer
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    Aladdin's gonna be pleased.
     
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  14. lukerules117

    lukerules117
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    Aug 18, 2013
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    Nah, that song should be playing regardless of how much the throttle is pressed and it should be louder with the interior cameras, the custom engine sound should either be an engine with a fake turbo(like the TRD laser was) or a poorly made sound clip of a decent engine that sounds like its being played back on 20 year old speakers. I just feel like that would fit the car.
     
    • Like Like x 1
  15. JackAttak

    JackAttak
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    "Hey there!"
    screenshot_00440.png
    Turns out Mr. Stig does pretty well on his own outside the pickup.

    I'm considering creating a version of the magic carpet that is suited to accommodate Mr. Stiggy and spawns with him on it.
    screenshot_00441.png
    Right now, he's a little too heavy for it to take off with.
    screenshot_00442.png
    Thanks to @B25Mitch for creating the Stig! I'm not the first one to use it in a different mod, so I'm assuming it's okay to let Stiggy ride the magic carpet :p.

    Edit: Just got his various included DDS files working, so his textures are much improved.
    screenshot_00444.png
     
    #6675 JackAttak, Mar 29, 2016
    Last edited: Mar 29, 2016
    • Like Like x 7
  16. MRcrash

    MRcrash
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    BeamNG Team

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    Dec 12, 2014
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    Added dynamic reflections, removed front weight from the body mesh (it will be as a separate part), also improved deformation and front jbeam. Working on engine and transmission.
    screenshot_00002.png
     
    • Like Like x 24
  17. D-Troxx

    D-Troxx
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    Oct 4, 2013
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    Hayashi Racing Street rim
    Naamloos.jpg
     
    • Like Like x 11
  18. DapperDan

    DapperDan
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    May 2, 2015
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    1,249
    Bolide Sunroof Needs Work(lots of work)
    screenshot_00068.jpg
     
    • Like Like x 3
  19. NinetyNine!

    NinetyNine!
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    Vehicle Artist
    BeamNG Team

    Joined:
    Feb 17, 2016
    Messages:
    1,343
    screenshot_00351.png

    itasha paintjob is progressing yay

    I just don't know if i can add the sponsor stickers now or continue to do some of the 'geometric' shapes for the rear.
     
    #6679 NinetyNine!, Mar 30, 2016
    Last edited: Mar 30, 2016
    • Like Like x 6
  20. schumacher

    schumacher
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    Sep 1, 2013
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    1,053
    This is looking so clean :) What do you think , should this paintjob be completly red or should it be with these numbers on the doors ?

    screenshot_00000.png
     
    • Like Like x 18
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