How do I port maps in from other games

Discussion in 'Content Creation' started by ahersom98, Sep 9, 2015.

  1. ahersom98

    ahersom98
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    I wanna learn how to port maps into Beam NG Drive because, i have NFS Underground 2 on PC, and i wanna port the city into the game, is there any tutorials anywhere to look at?
     
  2. Martin McLaren

    Martin McLaren
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    im not sure but you may be able to to take the map from the game and put it in the mods folder or in the levels folder im not sure but im gonna try it with minecraft
     
  3. Iro

    Iro
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    you cant
    --- Post updated ---
    you need to take the model from nsf convert it to .dae put it in game with f11 and put on the textures
     
  4. gigawert

    gigawert
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    Lol, if only it was that easy... Games have different ways of storing worlds or terrains as we call it, so BeamNG would not be able to understand what the "game means" when it reads the encoding for that specific game's format.
     
  5. SixSixSevenSeven

    SixSixSevenSeven
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    guys, old thread
     
  6. Iro

    Iro
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    sorry, missed the date :p
     
    #6 Iro, Mar 22, 2016
    Last edited: Mar 22, 2016
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  7. lukerules117

    lukerules117
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    ...Wait NFS underground 2 is on PC?! Why am I only finding out about this now, I've been wanting to get some of the old NFS games on the PS2 for years now, does anybody know where to get them and if they are compatible with windows 7 or if there is some way to make them work?
    --- Post updated ---
    Well someone did make a minecraft map for beamNG before and I'm pretty sure they imported the world from it, of course they had to do some extra steps to make it work but it didn't seem like that much... and it would at least hopefully keep people from bumping the other thread.
     
  8. Iro

    Iro
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    no they didnt, they placed each block from a textured .dae 3d model, stop acting dumb. @gigawert said it all
     
  9. mumboking

    mumboking
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    Yes, I have the game for PC. I have it running on Win10.

    It doesn't like multi-core (or hyperthreaded) processors and crashes randomly if you have one. Can be solved by setting the game to run on one core using task manager.
    You're rather restricted when it comes to resolutions. It doesn't support widescreen so the only options are hardcoded 4:3 and 5:4 resolutions. There's a patcher to use a custom resolution+widescreen, but it requires a cracked exe.

    This should really be discussed on a different thread though.
     
    #9 mumboking, Mar 22, 2016
    Last edited: Mar 22, 2016
  10. Iro

    Iro
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    each block equals a .dae
     

    Attached Files:

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  11. lukerules117

    lukerules117
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    How am I acting dumb? I just remember hearing that the map was originally made in minecraft, I was doubtful but the thread doesn't exist anymore so I had no way of checking or anything, and I'm not acting like I thought it was as simple as just opening up the world file or whatever for minecraft with blender and then just pressing a button to make it work.
    4:3 resolution is no problem for me, I have an old monitor I'm not really using so I could just use that, but yeah, this should be in a different thread, but I'm not really sure if it even deserves a thread.
     
  12. Iro

    Iro
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    Its a Russian mod, that's why it was removed
     
  13. Martin McLaren

    Martin McLaren
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    its not that old its like nine months maybe
     
  14. lukerules117

    lukerules117
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    thats old...
     
  15. SixSixSevenSeven

    SixSixSevenSeven
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    1/9th of that is generally considered old
     
  16. apple

    apple
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    What
    Link?
     
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