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0.5.3.2 Discussion/Feedback/Bugs-Reporting Thread - READ #1 POST!

Discussion in 'General Discussion' started by Nadeox1, Mar 11, 2016.

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  1. Raider

    Raider
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    1.Supercar rally scenario is impossible, all tires burst on first bridge
    20160315164229_1.jpg
    2. Rally skin for sunburst doesn't work well in scenarios
    20160315164410_1.jpg
     
  2. Randomgamer3210

    Randomgamer3210
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    Jan 17, 2016
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    If you have spawned 2 cars in freeroam and have the navigation app on screen and drive the second car the nav. stays on the first car.
    --- Post updated ---
    I can confirm this happened to me too
     
  3. dillon49graebe

    dillon49graebe
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    Terrain is fading in and out for me no grass terrain and doesn't matter what graphic settings are and ramps are very grabby
     
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  4. Nadeox1

    Nadeox1
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    BeamNG Team

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    Go to Documents/BeamNG.Drive and delete everything but 'Settings' and 'mods'.

    About the rally skin, looks like we forgot to remove the color informations from those scenarios. On it :)
     
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  5. NeeDCrafT21

    NeeDCrafT21
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    No grass on gridmap
     

    Attached Files:

    • screenshot_00000.png
  6. ItsWgamer

    ItsWgamer
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    I love the new update. the exhaust smoke and engine physics was a critical part that was missing. and now its there! I personally think it made the game a little harder to play around. maybe there should be a button to disable engine physics like overheating and overall death. for freeplay mode.
     
  7. NoShotz

    NoShotz
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    No grass on gridmap as well,
    DYwnKBO.png
     
  8. Nadeox1

    Nadeox1
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    BeamNG Team

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    Please avoid big images.

    We found the issue making JRI and Gridmap render wrongly.
    We are working on it. Expect a small hotfix soon.
     
    #268 Nadeox1, Mar 15, 2016
    Last edited: Mar 15, 2016
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  9. The Advisor

    The Advisor
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    That had no effect, I actually deleted my cache and double checked when this first happened (not the other stuff though until you mentioned it). Removing all mods and verifying the game with steam didn't help either (deleting the cache again just to make sure).

    Edit: Guess I took a little too long typing this post to catch the other response. :p
     
  10. Randomgamer3210

    Randomgamer3210
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    screenshot_00003.png I have the same problem on gridmap
     
  11. Craftworth

    Craftworth
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    delete
     
    #271 Craftworth, Mar 15, 2016
    Last edited: Mar 15, 2016
  12. dillon49graebe

    dillon49graebe
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    tried deleting everything no luck, still having terrain and tree rendering problems hoping the hotfix will help :)
     
  13. crazikyle

    crazikyle
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    I know this has been pointed out and fixed already, but this is cool. Somehow the DRI and JRI texture map things got mixed up.
    screenshot_00075.png screenshot_00076.png
     
  14. austinonevia

    austinonevia
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    Jan 17, 2016
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    I'm having a major issue with loading times when selecting vehicles. Everything was fine this morning but once I updated the game everything slowed down. I have reinstalled the game twice now and made sure there are no mods installed. I've noticed a huge increase in loading times when changing vehicles and especially changing parts. What used to take a couple of seconds now takes fifteen to twenty. Am I the only one with this issue?
     
  15. monte379

    monte379
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    East Coast USA is having a problem too. The trees and grass don't show up until you get a certain distance near them.

    Edit: after clearing cache the problem still occurred then fixed it's self after some time. Sorry for the post.
     
    #275 monte379, Mar 15, 2016
    Last edited: Mar 15, 2016
  16. GTR2legend

    GTR2legend
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    Aug 29, 2013
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    Can confirm JRI's not working here either
    screenshot_00053.png
     
  17. SuperNoob05

    SuperNoob05
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    Jan 4, 2015
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    I'm experiencing a bug that had happened to me on 0.4.3.0 once again. Basically, what I did was install a mod (doesn't matter which one) and it made the game slow down to 5FPS on Gridmap. I cleared my documents folder and reinstalled the game 2 times, neither of which fixed it. I had about 30 or so mods in my mods folder btw.
     
  18. randomshortguy

    randomshortguy
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    Aug 9, 2013
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    1,562
    The performance issues I posted about before are still present in the latest patch. Still getting drops to high 30s on big maps, and constant stuttering when moving the camera. I think I'm done with BeamNG until the devs can fix/improve performance. Asking for a constant 60 fps at normal settings @ 1080p is not too much to ask for with the hardware I have.
     
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  19. dat15gamer

    dat15gamer
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    Dec 3, 2015
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    178
    this
     

    Attached Files:

    • 20160314181702_1.jpg
    • 20160314181738_1.jpg
    • 20160314181827_1.jpg
    • 20160314182137_1.jpg
  20. Nadeox1

    Nadeox1
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    BeamNG Team

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    As said in first post..
    Some scenarios are impossible | Not a bug. Your game must be running over 20FPS to be able to play scenarios correctly. Under 20FPS the game is no more running in real-time, breaking the timers. Using slowmotion during scenario also has no effect on timers.

    We do understand this, and being able to deliver the smoothest performance possible is certainly something we are after.
    Due the nature of the game, the fact some people get bottlenecked from the physics, and others from the graphics, solving these issues takes time. Especially when randomly, some people start to get lower FPS for no reason (like you for example).
    Can you create a separate thread so that we can try to understand what's going on?
    In that thread please include as many info as you can, aswell as many performance graphs tests in as many situations as possible. Thanks!
     
    #280 Nadeox1, Mar 15, 2016
    Last edited: Mar 15, 2016
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