Functional choke and engine flooding

Discussion in 'Ideas and Suggestions' started by Dudeman, Mar 14, 2016.

  1. Dudeman

    Dudeman
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    Title says most
    I just thought that some older cars (with carburetors) have manual chokes (and lawn movers :p) for when starting the engine in cold weather and it is also possible to flood the engine with gasoline if you are careless
    This is just a suggestion for when we get engine air and possibly fuel simulation and would go well with the thermal simulation we currently have
     
  2. SixSixSevenSeven

    SixSixSevenSeven
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    Air and fuel simulation? So the existing functional aerodynamics model, ability to cut engines in water and drain fuel aren't adequate?

    Dont think chokes or flooding on start is required
     
  3. Bison

    Bison
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    But sometimes it is. On our farm we have a lot of old trucks every time we want to start them to move grain we pump the gas a few times. This gets gas in the carb letting the truck start faster because the carb would have to draw gas from the tank to fill it before it start thus taking more battery. (and the batteries are always almost dead:)) Plus on newer carberated engines, there are electric chokes that automatically activate if it is cold enough, bumping the idle up until the engine is warm enough.

    Honestly, I think this is a good idea to have when ,and if, we get the option to start engines.
     
  4. SixSixSevenSeven

    SixSixSevenSeven
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    You completely missed my point. I know how a choke and a carb work etc. I just dont think its a needed detail for the game.
     
  5. Dudeman

    Dudeman
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    To be fair many "unneeded" features have been added to this game
     
  6. NoShotz

    NoShotz
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    such as?
     
  7. Bison

    Bison
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    Oops sorry got it now. How you read it changes every thing.:)
     
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