in-game Jbeam editor (devs please read)

Discussion in 'Content Creation' started by JDMGuy, Mar 7, 2016.

  1. JDMGuy

    JDMGuy
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    Hello. I was wondering f there could be an easy and simple way for everyone to make good quality mods.
    On the dashboard (menu) there is a button where you can open a file folder and import a model. Then you can take the jbeam of an official vehicle and drag the nodes and stretch the beams to fit the model. This can be an extremely simple way to make mods. You can also choose nodes for cameras. So you can make a nice, High quality mod all in-game and anybody (even I) can do it.
     
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  2. SixSixSevenSeven

    SixSixSevenSeven
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    ssounds more like a way to get horribly low quality mods.
    it's a skilled affair, deal with it
     
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  3. ThreeDTech21

    ThreeDTech21
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    This would actually be a good idea, moving jbeams in-game would be handy but I wonder how it would be implimented, the game would have to access and open the jbeam file and be able to write directly to it and save. Sound like it would be hard to code for ,but hey I'm no programmer so..

    the concept is good, although it would produce low quality mods and editing the actual jbeam files themselves is by nature much more acurate but again all this speculation is based on personal opinion, the only way to know the effects is to actually do it. From that standpoint I'm for it!
    --- Post updated ---
    This would actually be a good idea, moving jbeams in-game would be handy but I wonder how it would be implimented, the game would have to access and open the jbeam file and be able to write directly to it and save. Sound like it would be hard to code for ,but hey I'm no programmer so..

    the concept is good, although it would produce low quality mods and editing the actual jbeam files themselves is by nature much more acurate but again all this speculation is based on personal opinion, the only way to know the effects is to actually do it. From that standpoint I'm for it!
     
  4. lukerules117

    lukerules117
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    A system of dragging nodes wouldn't work well for making a Jbeam, try using the node grabber to move something onto the bed of the pickup... now imagine trying to make a vehicle with that level of control...
     
  5. willdev

    willdev
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    Pretty sure it would be a good thing. It would increase productivity a lot. 3d modeling used to be coordinate based like jbeamning is now and nobody wants to go back to that.
     
  6. DoullPepper

    DoullPepper
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    BeamNG Team

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    (@willdev ! Just, I like your coffee maker...:eek:)
     
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  7. willdev

    willdev
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    Haha thanks, I like your grinder we just need someone with a cup really to complete the whole sequence :p
     
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  8. KJP12

    KJP12
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    Well, it doesn't have to use that system. You could do it like the map editor with editing nodes. Basically, vehicle editor. Use it to move the nodes where needed via the Move Tool(which shows up with arrows to move along X Y and Z axis), then get percise with editing the nodes down to a fine decimal point. So, it would be more helpful that way. But if we were to do it the node grabber method, there would be some seriously dedicated people if they manage to make a high quality mod out of that, and isn't just a cube.

    Plus, making thrusters would be easy, mostly because you just have to select two nodes and just hit a button along the lines "Make a Thruster."
     
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