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Does beamNG support SLI and crossfire?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by simonfrat123, Feb 16, 2016.

  1. simonfrat123

    simonfrat123
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    Does beamNG support SLI and crossfire?
     
  2. BallisticDK

    BallisticDK
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  3. simonfrat123

    simonfrat123
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    shit, this needs to be supported
     
  4. BallisticDK

    BallisticDK
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    Yeah i agree, but right now they have more important stuff to do.
    Iirc, they plan to optimize Torque 3D's so i'll run a lot better.
    And i'm not sure if SLI/Xfire support is even planned.
     
  5. clayton8or

    clayton8or
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    T3D is broken.
    The graphics is whats really holding back beam right now, i only get 40 fps with 4 sunbursts on ECA with a superclocked 970 and an overclocked i7 5820k... and its all the graphics side. Physics wise i can run 8 no problem, but then i have problems with the graphics freaking out.
     
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  6. CryDev

    CryDev
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    Yea i cant enjoy beamng on maps like ECA when i drive fast, because too many fps drops&terrible lod system.
     
  7. clayton8or

    clayton8or
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    No its not the cost of the engine that concerns the devs, its the portability, they said they cant port their physics engine onto another graphics engine without major ajustments and while it would fix the game they think its too difficult.
     
  8. ThreeDTech21

    ThreeDTech21
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    If CryEngine is free they may head back in that direction since it was first released on CryEngine, but I don't know if they left it because of expense or because it wasn't suitable for BeamNG
     
  9. BallisticDK

    BallisticDK
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    BeamNG's physics engine is middleware, so it would take effort, but it would not take a hole lot of effort.
     
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