Released ALTITUDE 1.5

Take a run in Altitude!

  1. iheartmods

    iheartmods
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    You need to have a map.json. This is the waypoint's map in text.

    Example:


    {
    "segments" : {

    "mr1": { (This is the name of the mesh you're trying to cross)
    "nodes" : ["wp5", "wp6", "wp2", "wp3",] (Nodes are just waypoint's names)
    "drivability": 0.5 (Between 0.1-1.0, how fast you want the AI to drive through the section)
    }

    In context:
    Code:
    {
        "segments" : {
         
            "mr1": {
           "nodes" : ["wp5", "wp6", "wp2", "wp3",]
           "drivability": 0.5
                    }
           }
    }
    
    To have more than one AI waypoint:

    Code:
    {
        "segments" : {
         
            "mr1": {
           "nodes" : ["wp5", "wp6", "wp2", "wp3",]
           "drivability": 0.5
                     }
              "mr2": {
           "nodes" : ["wp9", "wp10", "wp11",]
           "drivability": 0.5
                       }
            }
    }
    
    It's a bit confusing. And it's a real pain when you mess something up; trying to find it. Good luck!
     
    #221 iheartmods, Jan 18, 2016
    Last edited: Jan 18, 2016
  2. DoullPepper

    DoullPepper
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    Haaaa! Ok It's more clear! I will try that later...
     
  3. iheartmods

    iheartmods
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    Good luck!
     
  4. Floppydopda

    Floppydopda
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    Why are the sound effects so loud? I can't change the volume of this map from settings, so is there a way to disable the sound effects?
     
  5. thedirt456

    thedirt456
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    This is one of the best maps I have used in a long time, I really like the direction it is headed. cant wait for the rest of the map which I hope has more roads and other things. keep going love your work so far
     
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  6. MilesLexicon

    MilesLexicon
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    I'm new to the forum so hello! I downloaded this map recently and I'd just like to say that this is amazing, sets a great mood, atmosphere, and I'm gonna try to do a remake of the 1969 Italian Job Intro using the Civetta Bolide 350 GT in orange crashing into that tunnel
     
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  7. DoullPepper

    DoullPepper
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    Yes I know, I'll modif the ambient sound for next update. Thanks

    You can also delete in the editor scene tree/sound folder the sound named "altitudeAmb2" if you find it in the list.
     
  8. Tibi Seres

    Tibi Seres
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    I really love this map! So good and hydrating to drive around in!
     

    Attached Files:

    • screenshot_00001.jpg
  9. DoullPepper

    DoullPepper
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    Thanks!

    Also I want to say that I have good working on the map, and I think upload a new update in few days... Add the 6 km of cliff roads at this time. :oops:
     
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  10. Tibi Seres

    Tibi Seres
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    Thanks! DoullPepper now we have a great map creator!




    Its so very rare when I see a car burning in a cliff. ;)
     

    Attached Files:

    • screenshot_00002.jpg
  11. Aboroath

    Aboroath
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    This map is 100% mouthwatering brain salad, a tall cool drink of spring water.
     
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  12. clayton8or

    clayton8or
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    Thats something to quote
     
  13. DoullPepper

    DoullPepper
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    Hello all!

    The v1.0 of altitude is ready to upload! But the AI dont work to cross some bridge and tunel,I don't know why...

    I need some help for understand what is the problem . Also I explain what I have done : when I have put the first path of waypoints on the first bridge it worked (awesome!), but when I have added other path to the map.json and other waypoints in the editor nothing worked...??

    I give the file .json maybe some characters are wrong?? Also I have noticed that this files ask a name of an object but when I look official map bridges and other path in the editor have no specially names. For the json file maybe the name is just a landmark, and don't matches to the object in the editor :confused:
     

    Attached Files:

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  14. DoullPepper

    DoullPepper
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    DoullPepper updated Altitude with a new update entry:

    Altitude Released version

    Read the rest of this update entry...
     
    • Like Like x 1
  15. Teoman

    Teoman
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    that light speed hole is just great
    --- Post updated ---
    And is the map done or are you gonna add things

    (And a low config version would be great it even lags on low graphics)
     
  16. coolusername

    coolusername
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    This map ist too big, i need a beast computer!
     
  17. j2305432

    j2305432
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    Great job! Really love the narrowness of the second part of the map leading to an epic ending. Your sense for detail is perfect.. has to be one of the most favorite beamng map of mine.

    PS: Dont know if its just me, but now the map seems to load much faster than the 0.7 version
     
  18. mumboking

    mumboking
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    I found a collision bug!
    Driving along on the right-hand side of the road when suddenly I hit an invisible object...
    27_01_16_Altitude_Collision_Bug_1.jpg 27_01_16_Altitude_Collision_Bug_2.jpg

    EDIT: I also found these:
    27_01_16_Altitude_Terrain_Mistake_1.jpg 27_01_16_Altitude_Terrain_Mistake_2.jpg
    27_01_16_Altitude_Terrain_Mistake_3.jpg 27_01_16_Altitude_Terrain_Mistake_4.jpg

    Hopefully you can figure out where these are by looking at the pictures. (Bug on left, location reference on right)

    Heh... The arena walls like to burst tires if you try driving in a circle on them (or on them at all it seems)... :(
     
    #238 mumboking, Jan 27, 2016
    Last edited: Jan 27, 2016
  19. DoullPepper

    DoullPepper
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    Ho yes ok... I knew for tires in the arena but I have forgotten to note it in knowing problems. But it's weird, I have done different models of arena and everytime tires burst, I don't know why?? Maybe they have a bad quality lol :p, use BF GOODRICH! Michelin is a bad quality...

    Also for the invisible collision I can corrected that! And bugs of terrain too sometime shape tools in editor are crazy on sloping surface, and the map is big I don't inspect all the map every time.

    Thanks for report!
    --- Post updated ---
    Thanks! If you don't have deleted the cache before loading the new version it take less time to loading :)
    --- Post updated ---
    For the moment this map is done, because I saturate slightly!

    But I will see for the fog version, but without volumetric fog and further reduce the groundcover and forest density.
     
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  20. Acrain7

    Acrain7
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