Ah yes, I've just tested that and popped a tire right away. I think that corner is still a pretty sharp angle, so that makes sense. I think that a new collision mesh would be best here (with rounded corners). :-(
The map "leap of death" create a ibishu 200bx and make the tire pressure 100 psi, drive the car down towards the ramp at full speed but pull the handbrake and slide sideways onto the ramp (so that you collide with both tires on one side hitting the edge at once), It causes the car to do a massive flip and I'm not sure if it is a glitch.
Thanks for your help Torsion, I solved the problem with the bridges it looks like. The game have made backups and stuff witch it placed in the beamng.drive-folder in the "documents" folder. That was some of the folders it loaded the assets from, so it didn't matter if I replaced the assets in the level folder. Stupid backup/cache system! I deleted all the files in the cache and backup folders, and it was right as rain. The folder structure i have this level installed is per the 0.5.0 way, " And for the life of me I cannot figure out the .mis and .ter files are located in "Documents\BeamNG.drive\mods\unpacked\Leap-Of-Death.zip\levels\Leap-Of-Death" But every time I use CTRL+S it saves the .mis and .ter files in this location: "Documents\BeamNG.drive\levels\Leap-Of-Death" I have to manually use "save as" EVERY time if I want to save it in the actual level folder. This is stupid. By the way, are there a way to view both the wireframe and normal versions of the map at the same time in the terrain editor? I had hoped to solve the jagged/invisible edges problem before the next update but that will probably be taking a longer time to fix. Now I will finish the decal road around the quarry and upload a new version of the map.
You're welcome. Use this location for development: "Documents\BeamNG.drive\levels\Leap-Of-Death" The other location is for unpacked mods, not development AFAIK.
Hi, Since the 0.5 update, I can't open the map. It appears in the menu, without any picture, but when I click on it, it does nothing and I can't understand why. Could you help me please ?
You probably aren't running the map from this thread. You are [almost certainly] running the original version from reginald's release thread over here. To fix your problem simply remove reginald's version and download the current FunkyHunk version from here.
FunkyHunk updated Leap Of Death with a new update entry: Version 0.4.1 Read the rest of this update entry...
FunkyHunk updated Leap Of Death with a new update entry: Version 0.4.1 Read the rest of this update entry...
FunkyHunk updated Leap Of Death with a new update entry: Version 0.4.1 Read the rest of this update entry...
love the ramp!! , the first place i saw this *edited version of leap of death* was on whybeare and it took me alot of time ot find this version i just kept on finding the one without a ramp but this one is great ... also why did you add those super bright tire marks??? they didnt used to be there??? and i know kinda a long time to comment on this -_- first downloading this map like along time ago...
The map is loading forever and some error pops up that leap of death decals are missing. OP do you plan updating the mod?
With. I'm 90% sure it was with, I will check again just to be sure --- Post updated --- Yeah, with. Just checked now.
Same with mine. I tried everything through the files including repacking but I may have missed something. anyways it says "decals missing" and "file does not exist."
Changes: Fixed loading in v0.9.0.5 Applied a concrete texture to the dam Notes: The loading problem was due to an incompatibility between the folder structure used by the mod and the compatibility layer for old-format level/terrain mods. Specifically, levels/Leap-Of-Death/Leap-Of-Death/whatever.file does not work.
FunkyHunk updated Leap Of Death with a new update entry: Fix for 0.9.0.xx Read the rest of this update entry...