Just wondering. Only happens in the new update. Disables both standard and modern, if that makes anything different
I'm finding the same thing. Head ons especially are pausing physics much more often since the new update for me.
The tires caused some instability in this update. I know because there is a spot on the Port map where if you go skidding across it sideways, it punctures your tires, and on a few occasions it completely nuked the physics. Also happens when burning the tires of a car. It should be something that's being worked on now, as for I think its one of the few things that really are the weak links in the BeamNG chain.
I'm facing the same problem. The physics get disabled much more often than in the previous version. Allways when doing high-speed or otherwise complicated crashes. For example, it's impossible to perform a face-to-face crash of two high-speed vehicles, where the combined speed can easily exceed 500 kph (310 mph), without disabling the physics.
Look like this has been sorted: Improved tire stability: Fixed bug with tire deflation that caused physics instabilities Thanks dens. ☺
It has been fixed indeed. Thank you so much for this update, and particularly for how quickly you fixed the problem.