Outdated Claw Tractor

Discussion in 'Land' started by Bisofication, Nov 6, 2015.

  1. Brother_Dave

    Brother_Dave
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    I would recommend a counterweight up front cause it does really not steer very good driving forward but damn this is fun!
     
  2. Bisofication

    Bisofication
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    I tried doing that but the front wheels would break, since they're tiny comparing to the weight they're carrying x(
     
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  3. KennyWah

    KennyWah
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    Why does this weigh 40++ thousand LBS?
    Why do the front and rear wheel rims bend 24/7?
     
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  4. Brother_Dave

    Brother_Dave
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    Why is why why why?
     
  5. yeticub

    yeticub
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    question is there a way that you could make steering better/ hydriolics smother and make it geared lower aswell as a forklift in the front with the keys [ ] thats what i would like to see and maybey a tad more power
     
  6. Theo

    Theo
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    Thank you
     
  7. missionsystem

    missionsystem
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    Plese can you make the turning circle a fair bit smaller as it is a real pain to get round corners. Its fun to play with though!
     
  8. Brother_Dave

    Brother_Dave
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    I think the turning issue is due to it being rear heavy. Rear the quote below. Sounds like it needs abit more frame strength up front to be able to handle a increase of weight.

     
  9. KennyWah

    KennyWah
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    The arm weights 6000Lbs... the whole thing is an alpha at best, a
    lot of it needs to be precisely revised.

    And than a counter weight of about 500-1000Kg needs to be made.
     
  10. Sando

    Sando
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    It is not working after the latest update. When I try to switch to my "victim" vehicle the whole arm glitches out.
     
  11. clayton8or

    clayton8or
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    Im sorry but since when does a tractor weigh like 20,000 kg? is it made of solid lead? that is one of the problems that makes your wheels fall off and crush and just generally do weird stuff... it may need to be heavy to lift cars up and stuff but not THAT heavy...
     
  12. KennyWah

    KennyWah
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    If it had like a 2500Kg like cylinder mounted off the front of it to use as a realistic counterweight than it would likely be mostly just fine.

    The entire jbeam almost needs to be rewritten.

    At least I can tell he put a lot of effort into this since the tractor does use what looks like a hand written jbeam, or at least an organized one.

    This will come in handy with revision.

    Wait.. who is "Bisofication" in the credits?


    "name":"Truck",
    "authors":"Bisofication"},
     
  13. Bisofication

    Bisofication
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    I just re-uploaded the tractor with a better weight to it and a working arm lifter instead of the one-step hydro.
    Bisofication is me (my YT channel).
    lemme know what do you think of this version.
     
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  14. KennyWah

    KennyWah
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    If you want, other than the Hydro setup I feel inclined to offer some help if you'd like.
     
  15. Brother_Dave

    Brother_Dave
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    It definitely has a more accurate weight feel to it, although i have no textures (cache cleared) also it seems to break something in the hydro setup cause the arm doesnt move from time to time.
     
  16. Landie_Man

    Landie_Man
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    Mine is orange with the "No Material" or whatever it says all over the skin?
     
  17. Bisofication

    Bisofication
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    Shit I forgot to modify the materials.cs file will re-upload again....
    And for the arm, the arm is no longer working as a one button click... It works now just like the large cannon (credits go to DrowsySam) . Press it once, it will move. Press it again it will stop.
     
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  18. Bisofication

    Bisofication
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    Update: Re-uploaded! I guess that's the final release version of it. Everything should work now. thumbnail picture added too !
     
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  19. Sando

    Sando
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    Everytime I press Tab the arm flexes like crazy and then breaks. Can you look into that? Thanks.
     
  20. OldSnake

    OldSnake
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    "<" and ">" ??
     
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