Oh man, this thing is looking amazing! If you're open to people help you playtest it, i'd be happy to lend a hand. If not, then i wait for the update very eagerly!
Front wheels don't cause oversteer... also 85Km/h isn't high speed cornering. Also I think it is pretty normal for a light weight car with a lot of power should oversteer a little on launch, when that happens I don't see why the front wheels would be unlikely to break traction.
This is a really good mod. I can't wait to see the update. It'd be cool to see some race liveries for it too, but I know that can be a lot of work.
Is all you do complain? Jesus i havent seen a useful or thankful post from you in ages. I would love you to recognize that this is still a WIP even though it may be slightly released in an alpha state. I know you are trying to point out bugs but frankly, these things you are pointing out sometimes seem very one sided and ignorant. Slayersen and i have done extensive research on these cars and playtested this thing to death. He is working on suspension right now which as you may or may not know is really fricken difficult, looks like gibberish to me. Anyways unless you know exactly how these types of cars handle and should handle please state problems and potential fixes, if not i advise you to not post 7.3 billion times per day about oversteer then understeer then problems problems problems. Good day.
A livery would make this thing look ∞ times better, have you ever seen a racecar in solid colors? Although one cannot be made until modeling is finished for obvious reasons.
Yea the car handles very well and exactly like you'd expect from a 1980s F1 car. These cars are very twitchy normally and of course if you put too much throttle down at launch or out of a corner, you'll send yourself into a spin.
This isn't a 1980's F1 it's a Group C and mixxed style racecar. But it does control like an old high powered racecar, just the understeer is a little off, a little too much oversteer on straights and doesn't properly lose control. Also to the impending doom of the whole oversteer/whatever steer debate. This car is at the limits of the physics engine, the tires are literally at the highest possible grip within reason. Increasing the rear grip makes the car flip and control very awkwardly... .. While Increasing the front makes it not only handle weird but will make it flip again or even collapse the front suspension all together when attempting intense cornering. The engine is at it's best in sports cars, derby cars, large machinery, typical road cars, and such.. high power dedicated racecars really put it beyond it's limits and push the boundaries of stability constantly, weather it be in handling, wheels exploding, or in the capability of the softbody not allowing the ripping and tearing of models. I am not even sure how one would implement such a thing without making jbeam that can split in predetermined places. If someone did do this their vehicle would have a high jbeam density, again, another challenge to high powered racecars. To make things more difficult the physics engine doesn't seem to simulate how the friction of a tire should effect how the tire handles based on how wide it is.. at 1.50 friction if your tire is as wide as a bicycle or as wide as a refrigerator it will still lose traction at the same point of stress.. surface area doesn't seem to matter as much as one might think, it only increases the overall stability of the vehicle but the traction is pretty much the same.
You can absolutely calculate max power from torque and rpm. There are several calculators available online with your choice of units.
Okay according to a calculator I found that measured Torque @ RPM = Wattage Than Google Wattage - Horse Power It realistically generates 769HP
Anyone have any ideas for where the taillights should go, and don't just tell me to apply them to the chassis, some images for specifics would be most appropriate. Here are some images for you to edit to visually express where you think they would look best... I honestly am not sure where to put them as I have dabbled a little but only came out with pretty lame stuff.. also provide what shape they should be.
I was thinking something along the lines of the Lancia Monte Carlo Group 5. Made a draft using one of the older images; didn't see the reference images you posted until after I made this, but I'm in a bit of a hurry atm. Secondary idea; not sure what this was based off of (I think it was an old Ferrari LM car of some sort), but I thought it looked kinda neat:
I'm no good at photo editing, but one suggestion could possibly be something like the Maserati 4200 with the Boomerang taillights? I've linked it in this post.
Oh also, i made a quickie 1 minute video with the current version of this mod. Just a high speed test on one section of the East Coast map. Quality is a bit spotty, Fraps is a bit sucky. https://www.youtube.com/watch?v=AUenyAAlWMg
Well, most Group C cars have very minimal taillights, they aren't really styled, just basic. Also I don't believe any car from the late 80s would have such taillights in general.
Here is a slightly higher quality one. I love the Sauber C9. Would've been the same era as the Bolide, so it'd definitely make sense! I'll have a look to see if i can dig up any other interesting '80s era racers
I've had a quick look through some late '80s GroupC/B racers. A lot of them do share those small rectangular lights, maybe do something similar to fit the era of the Bolide?