WIP Beta released Wide Lands

Discussion in 'Terrains, Levels, Maps' started by Birkenspanner, Dec 2, 2014.

  1. Narwhal

    Narwhal
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    Aug 4, 2013
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    1,698
    I have same errors(or at least close) as thatguy1234
    happens on experimental and stable
    stable has textures though and experimental doesnt. Also, you have a ground, just not textures or something like that
    experimental(demonstrating there is ground)
    screenshot_00126.png
    stable
    screenshot_00008.jpg

    experimental
    screenshot_00125.jpg


    i think some of your files for the level are in the levels folder instead of in your maps folder. I dont know for sure but you should check just in case
    so bascily they are here
    BeamNG.drive\levels
    instead of here
    BeamNG.drive\levels\Blankmaptestmap

     
  2. whitetailjeeper

    whitetailjeeper
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    I will download this weekend!
    Can't wait to try it out!!
     
  3. Birkenspanner

    Birkenspanner
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    Dec 26, 2013
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    I've exported to terrain hightmap and the layer map. You can find these files here:

    theTerrain_heightmap.jpg theTerrain_layerMap_0_Grass.png theTerrain_layerMap_1_Rock.png theTerrain_layerMap_2_RockyDirt.png theTerrain_layerMap_3_Mud.png theTerrain_layerMap_4_Asphalt.png theTerrain_layerMap_5_BeachSand.png theTerrain_layerMap_6_Concrete2.png theTerrain_layerMap_7_Grass2.png theTerrain_layerMap_8_Rock2.png theTerrain_layerMap_9_forest_floor.png theTerrain_layerMap_10_Concrete.png

    - - - Updated - - -

    Here's a screenshot of the files at the ..\levels folder
    bnghelp.JPG
    I thought I've had everything imported to the right folder.:confused:
     
  4. Narwhal

    Narwhal
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    the files that need to be in your BeamNG.drive\levels\Blankmaptestmap are as follows
    - theterrain23.ter
    - theterrain23_basetex.dds
    these 2 file are found in your BeamNG.drive\levels(thats where the game auto created them)

    here is how i know what they are and where there are. the error i got is telling me where its trying to find the files
    ss.JPG

    you may need to edit the .mis also. right click on it and click open with(it may just say Open), then select notepad(or notepad++ if its installed) and press ok.
    now you need to find all the paths that read levels/"the file names that I said above" and add in the phrase Blankmaptestmap/ between levels/ and "the file names that I said above"
    ex:
    change this
    ftest.JPG
    to this
    fas.JPG

    also a lot of you art work(rocks, trees, etc) is in the wrong places. once you get the level to load with the method above, i can help you with working out some of the artwork
     
  5. Birkenspanner

    Birkenspanner
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    Thanks, I'm going to do that :)
    But I'd like to finish the map before you are fixing the artwork, but also thanks for offering me help. Maybe it'll fix it itself after I finished the map.
     
  6. jsheffield1234

    jsheffield1234
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    Sep 1, 2014
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    Looks great man! I have two suggestions though first it looks like you might want to smooth out those roads, and I think you might want to add a few rocks and shrubs to fill in the scenery. But so far it looks great and I'm looking forward to it!:)
     
  7. Birkenspanner

    Birkenspanner
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    Thanks man, I'm going to smooth the roads while making nearby parts of the map. I'll also add for sure some rocks, bushes and some grass mesh.
    But for now I'm concentrating on making a good overall-look. After that I'll do some fine tuning.
     
  8. Birkenspanner

    Birkenspanner
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    New update, but I don't have the motivation to finish it right now.
    But maybe one day it'll be done.
     
  9. minisnooken

    minisnooken
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    looks beautiful.
    good map :)
     
  10. Birkenspanner

    Birkenspanner
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    About a year ago I decided to abandon this project, because school 'n stuff happened and as a motivated student I had to lern. But now finally I have found the time and motivation to start working again.
    So stay tuned to see more stuff coming on this thread soon.
     
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  11. DoullPepper

    DoullPepper
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    BeamNG Team

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    Nov 15, 2014
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    Good Luck man!! :D
     
    • Like Like x 1
  12. chubbychipmunk1

    chubbychipmunk1
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    Jun 16, 2015
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    Do you plan to make this work in the experimental?
     
  13. Birkenspanner

    Birkenspanner
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    Maybe but I don't know how nor when...
     
  14. minemoose96

    minemoose96
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    You could add some tall grass or detailes to the landscape to cover up the terrain texture and make it more dynamic rather than seing one texture...
     
  15. TJLags

    TJLags
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    Dec 20, 2015
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    Maybe you could add a giant farm with a house, a dealership, or a sign like the Hollywood sign.
     
  16. RobertGracie

    RobertGracie
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    Can I ask an obvious question just how massive is this map?
     
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