First ever n/b, starting it simple =) Simple model, simple n/b, just to learn I don't plan on anything special at all, no lights, no detachable parts, all I want is a driveable n/b with a mesh on it. Just, could someone tell me what I'm doing wrong with the materials? At the beginning they were like in Blender, which I didn't like. I want some shiny parts (for example the body) so I added a specular texture which is nearly white. But sadly it just made the whole car chrome. The chrome isn't removed by removing the specular file, and the whole material looks different if you're in another vehicle.
This is a very old project that i though i had lost. I finally got a hold of it. I remade the jbeam completely its not done yet and i cant make the textures work. im really bad when it comes to that. This is a 1970 dodge charger daytona. its a conversion from grid 2. theres a lot left to do. and theres a lot that i dont know how to do.
This one i did not make, i only added the blower for fun. This one i am working on, they are 2 different cars. the first one is a dodge charger r/t 1970 based off the moonhawk and very badly made, i tried to improve it for fun. The second one is a dodge charger daytona 1970, i converted the model from grid 2, i based the jbeam off the grand marshal, i remade the jbeam completely tho. still a very early wip.
Car_Killer's Graphic Enchancer - Early WIP Two cancelled things: Things in game: Features (Currently): - HDR - Technicolor - Tonemap - Vibrance - Crossprocess - Filmicpass - Lensdirt - Bloom - Lenzflare - Ambient Occlusion - Sharpening - SMAA
Small Question: Left or Right? Left: Crossprocess and Levels: On | Right: Crossprocess and Levels: Off
Next Questions: 1. 2. Two versions [Day mode version (Crossproces and black levels) and Night mode version (without this)] or one version without this.