This is my first terrain that will (hopefully) be alpha released very soon. My last one was a disaster since there were abundant texture problems and then after a while it would not even load anymore. This time I copied some textures from Dry Rock Island over to this, and the buildings from East Coast, USA.
Re: Oakwood Valley (I HAVE QUESTIONS) To place non-vehicle BeamNG default road signs, you would just place them as static objects. I'm not sure if you can pull the .dae's directly from a zipped vehicle file into the editor, but if not, you could copy the objects, textures, and material file from the road sign vehicle to your map's folders, and import from there. There are more steps if you want the object to have collision, but seeing as no basic road sign I'm aware of can stop a vehicle cold, I'm not sure I see the advantage to doing that.
Re: Oakwood Valley (I HAVE QUESTIONS) I wonder if yanking the sign .dae and associated materials out of it's vehicles folder and into an art folder would work....too simple?...probably.
Re: Oakwood Valley (More progress!) Added some more progress pictures and deleted the irrelevant ones.
Re: Oakwood Valley (More progress!) Lovely stuff, improve it with different areas and remember the terrain kind (in the majority of the maps the kind of terrain is the same)
Re: Oakwood Valley (More progress!) Thanks! By terrain kind do you mean like forests and oceans or industrial and residential? I was planning on having this terrain being mostly houses with a few town elements and some long roads.
Re: Oakwood Valley (Unable to get listed on loader!!) Aargh! My terrain isn't listed separately from the GridMap on the terrain loader. I can still work on it, but I want it to be separate. I even edited the json and put this terrain in it's own zip.
Re: Oakwood Valley (Unable to get listed on loader!!) Tutorial-A-complete-track-making-tutorial-with-Videos If you haven't seen this, watch his videos. He gives you all the information you need to properly setup your files and make your map separate.
Re: Oakwood Valley (Unable to get listed on loader!!) Been there, done that... I am lost as to what to do now. - - - Updated - - - Something absolutely wonderful happened today- None of the buildings or anything loads!!!!!!!!!!!!!! Again!!!!!!!!!!!!!!!!!!!!!!!! Like the last terrain I was working on!!!!!!!!!!
Re: Oakwood Valley (Unable to get listed on loader!!) If you want I can take a look at it and see if i find the problem just post the files to me
To solve the textures problem you need the art. folder from East Coast USA. (When you working on a map you need the the map's art folder from the buildings you use).
With this terrain, I made sure to copy all the files in the art folder from East Coast plus the materials.cs files, which I failed to do with my first terrain. So it most likely is not the problem here.