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Steering wheel input map?

Discussion in 'General Discussion' started by Michael, Aug 8, 2013.

  1. Michael

    Michael
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    Apr 15, 2013
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    So I am not good at all with adding a steering wheel to a game. Luckily, somebody had already made an input map for my Sidewinder Precision Racing Wheel from Microsoft, for Rigs Of Rods. I was wondering if anybody could make an input map for BeamNG Drive. I'm not the only one with this steering wheel. So it would benefit many.

    71GDTM5GYBL.gif
     
  2. kirbyguy22

    kirbyguy22
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    An inputmap for the Sidewinder Force Feedback wheel already exists. Perhaps you can copy the FFB wheel's inputmap and change the GUID? The buttons and axes should be the same if one is basically an improvement of the other.
     
  3. Michael

    Michael
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    I have no idea what you just said. Lol. Mine is not the Force Feedback model. Its just the standard one. And in game it does not work.
     
  4. kirbyguy22

    kirbyguy22
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    I'll try to explain better, lol.
    The force feedback version is basically an improvement of your steering wheel. The buttons should be the same, so what you can do is take the inputmap of the FFB version and make it work with your wheel.
    To do that, you must start the game and open the console using the "~" key. Scroll up until you find something like this:

    (imported from here)
    The product name would be Sidewinder Precision Wheel or something like that. Under that is the GUID. Copy it to Notepad or onto a piece of paper.
    Navigate to [BeamNG main folder]\scripts\client\inputmaps and look for the file "0034045E000000000000504944564944.inputmap.cs".
    Copy that file and then rename the copy using the GUID that you wrote down earlier. In theory, it should work.
     
  5. Michael

    Michael
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    Thanks man It worked!
     
  6. kirbyguy22

    kirbyguy22
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    No problem. I suggest attaching your inputmap to your post so that people with your wheel can have it working easily.
     
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