Released Desert Highway 2021.12.29

Now 75 Miles of Roads!

  1. shiron2015

    shiron2015
    Expand Collapse

    Joined:
    Aug 3, 2013
    Messages:
    64
    Re: Desert Highway UPDATED 2/25, Powerlines!

    Will you add an AI path for the new update?
     
  2. Jester The Joker

    Jester The Joker
    Expand Collapse

    Joined:
    Dec 23, 2013
    Messages:
    200
    Re: Desert Highway UPDATED 2/25, Powerlines!

    were because of the cannonball run idea in the ideas section, cant wait! but my frack man this is a huge map! thank god i have good download speed took me no more than a minute

    - - - Updated - - -

    ok so i put the map in beam and now it is just refusing to launch the game! it is stuck on the steam preparing screen and i just cant get it to go beyond i can close out of it to stop it but it just wont load up! reinstalled the game, now it works
     
    #162 Jester The Joker, May 10, 2015
    Last edited: May 10, 2015
  3. iheartmods

    iheartmods
    Expand Collapse

    Joined:
    Aug 8, 2012
    Messages:
    1,482
    Re: Desert Highway UPDATED 2/25, Powerlines!


    Already reinstalled? Fair enough :) Any map wouldn't cause an issue like that unless you put it in a very wrong place
     
  4. Olaf16

    Olaf16
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    54
    Re: Desert Highway UPDATED 2/25, Powerlines!

    Am I blind? Can't find any DL Button? :D
     
  5. ShinRocks

    ShinRocks
    Expand Collapse

    Joined:
    Feb 26, 2015
    Messages:
    30
    Re: Desert Highway UPDATED 2/25, Powerlines!


    Check page one or click "view files attached to this thread" at the top right side of the page and it should be in there somewhere.
     
  6. mikeszko

    mikeszko
    Expand Collapse

    Joined:
    Aug 17, 2013
    Messages:
    48
    Re: Desert Highway UPDATED 2/25, Powerlines!

    Is there any FPS version of this map? My computer is a little bit weak and after that update, game is quite slow.
     
  7. dxg1997

    dxg1997
    Expand Collapse

    Joined:
    Aug 17, 2013
    Messages:
    51
    Re: Desert Highway UPDATED 2/25, Powerlines!

    Not sure if this was mentioned, but I found a few issues. biggest, is that over the entire map, all vehicles sink slightly into the ground. Also, there are some bushes in the road near the end of the first straight xD
     

    Attached Files:

    • BeamNG 2015-06-14 22-17-56-32.jpg
    • BeamNG 2015-06-14 22-18-20-20.jpg
    • BeamNG 2015-06-14 22-19-14-29.jpg
  8. Sando

    Sando
    Expand Collapse

    Joined:
    Aug 19, 2013
    Messages:
    326
    Re: Desert Highway UPDATED 2/25, Powerlines!


    They don't actually sink, just texture problems and the author is aware of this issue. The bushes...cmon, they aren't a big deal.
     
  9. iheartmods

    iheartmods
    Expand Collapse

    Joined:
    Aug 8, 2012
    Messages:
    1,482
    Re: Desert Highway UPDATED 2/25, Powerlines!

    +1, I don't know how to fix the tyres clipping into the decal roads --- just ignore it until mesh roads come about.
     
  10. gigawert

    gigawert
    Expand Collapse

    Joined:
    Sep 6, 2015
    Messages:
    2,029
    Re: Desert Highway UPDATED 2/25, Powerlines!

    Wow! This terrain is very nice. I like how the road goes out for many miles, and it reminds me of the Mojave Desert in Southern California. I can get 180 mph in my SBR4.

    - - - Updated - - -

    Just drove the whole main road from start to when it turns around and the trip odometer said 17 miles. Impressive! It actually takes around 15 minutes to drive the whole road next to spawn in a sports car at an average speed of around ~200 km/h. Then I kept driving on the road but then my car flipped over at 25 miles. I'm going to upload a video of me driving that distance in the SBR4 but it'll take a while to upload.
     
  11. kotar1

    kotar1
    Expand Collapse
    Banned

    Joined:
    Sep 25, 2015
    Messages:
    1
    Re: Desert Highway UPDATED 2/25, Powerlines!

    THIS IS AWESOME FOR THE DRAG CAR:(:rolleyes::p:eek::cool::mad::):D:eek::confused:
     
    • Like Like x 1
  12. iheartmods

    iheartmods
    Expand Collapse

    Joined:
    Aug 8, 2012
    Messages:
    1,482
    Thanks for the comments, guys!

    Proof that this is not a dead thread -- slightly out of date, yes, but fully functional!
     
  13. Username

    Username
    Expand Collapse

    Joined:
    Aug 2, 2013
    Messages:
    220
    Are there any plans to add AI paths to this map?
     
  14. gigawert

    gigawert
    Expand Collapse

    Joined:
    Sep 6, 2015
    Messages:
    2,029
    I'd like to see mileage signs around the map since there are definitely some long roads here.
     
  15. iheartmods

    iheartmods
    Expand Collapse

    Joined:
    Aug 8, 2012
    Messages:
    1,482
    I wish I had time...if someone wants to do it, do it and PM me and I'll release it.
     
  16. gigawert

    gigawert
    Expand Collapse

    Joined:
    Sep 6, 2015
    Messages:
    2,029
    Possibly there are appropriate sized signs in the default terrains that I could skin and place in this terrain. I don't have lots of time either, but I could look.
     
  17. iheartmods

    iheartmods
    Expand Collapse

    Joined:
    Aug 8, 2012
    Messages:
    1,482
    If you want...it would be a substantial amount of work.
     
  18. loonybin0

    loonybin0
    Expand Collapse

    Joined:
    Mar 3, 2014
    Messages:
    7
    screenshot_00000.png


    Bug report: the corner of your lake sticks out of the side of the plateau.
    This is as of v5.01.

     
  19. iheartmods

    iheartmods
    Expand Collapse

    Joined:
    Aug 8, 2012
    Messages:
    1,482
    I feel like I would have seen it before...
     
  20. gigawert

    gigawert
    Expand Collapse

    Joined:
    Sep 6, 2015
    Messages:
    2,029
    I published unedited footage of me driving 25 miles through this terrain in an SBR4, in 11 minutes!

    Shows how big this terrain is. :)
     
    • Like Like x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice