WIP Beta released My *Crash Hard 0.1* offroad map (Update #7 A new intersection and a stunt area)

Discussion in 'Terrains, Levels, Maps' started by CrashHard, May 17, 2015.

  1. Commando11

    Commando11
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    Somewhere in between 27 and 30 fps, sometimes drops to 24.
    On Gridmap i do around 48 to 50 fps.

    Still a great map to have lots of fun with. ;)
     
  2. CrashHard

    CrashHard
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    Hey again :) just a little progress report, working on a new downhill road :)
    Test_track_new_road04.jpg Test_track_new_road05.jpg
     
  3. Binkey

    Binkey
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    Is there any way to extend the view distance/ decrease fog?

    - - - Updated - - -

    Never mind, figured it out.
     
  4. clayton8or

    clayton8or
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    Most of the water on the map doesnt seem to have any friction effect on the cars i drive into/though it... is there a way to fix that? because there is 1 part in the map where you drive through like a little flooded area but it doesnt slow down your car at all...
     
  5. CrashHard

    CrashHard
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    Hey Yes i have had that problem to, just reset the car and try again, it dosent always load the water right away, i dont know why. Hope this helps a little :)
     
  6. jbrick3

    jbrick3
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    Looks cool! Gonna do a vid for it! Youtube.com J Brick :cool:
     
  7. CrashHard

    CrashHard
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    good to hear :) just put a link to this download/forum post, thanks :)
     
  8. Sean_Fraser

    Sean_Fraser
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    I cant find any roads except the one i spawn on in update 5
     
  9. CrashHard

    CrashHard
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    hmmm, do you have a screenshot of the problem? and have you tryed to drive to the end of that road ;)
     
  10. TommasoItaly99

    TommasoItaly99
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    The map is good and not at all boring, but you should improve the enviroment and some areas of the map, for example the starting highway
     
  11. CrashHard

    CrashHard
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    thank you, good to hear you like the map :) do you mean like smooth the road out? or do you mean the old starting point, the 3 roads? let me know, and i can see what i can do about it :)
     
  12. TommasoItaly99

    TommasoItaly99
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    No you should simply make it bigger set the start on the main straight
     
  13. CrashHard

    CrashHard
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    Hey again all :) progress report, working on a 4 x down slop that ends in a jump, this is the long way up to one of those long jumps, hope you all like it :)
     
    #93 CrashHard, Oct 11, 2015
    Last edited: Oct 13, 2015
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  14. CrashHard

    CrashHard
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    Update #6 is out, see the first post :)
     
  15. CrashHard

    CrashHard
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    Hey everyone, just a status report, been working on a stunt area :)
     
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  16. Binkey

    Binkey
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    You should try posting this in the mods section, so it gets the attention that it deserves.
     
  17. AR162B

    AR162B
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    Nice vid! :)
     
  18. DoullPepper

    DoullPepper
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    BeamNG Team

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    I love this video! I find it very artistic! Also can I ask a question? (It is a noob of records question) I'm wondering how to film the scene with this special angle of view and drive in the same time??:confused: Have your cars a predefined path! It will be awesome if you can record a driving run with beam engine and play this run in the game when you want...(I don't know if what I say is clear??:p)
     
  19. CrashHard

    CrashHard
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    Thank you for the tip, i will try to do that in the next update of the map :)

    Thanks man, glad you like it :)

    thanks man, the truck and car is controlled by the AI i just put up roads where i want them to drive, and a lot of testing and failing :p
     
  20. DoullPepper

    DoullPepper
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    BeamNG Team

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    Ok I understand! Well the AI is unknow for me, I am not interested in it so far...(Too much work on map creation). But it is my next point of interrest!:D

    I think you have really a good flow with images and the choice of musics... Good job :)
     
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