WIP Beta released City

Discussion in 'Terrains, Levels, Maps' started by Joeyfuller2000, May 31, 2015.

  1. Joeyfuller2000

    Joeyfuller2000
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    Ok, I have decided to use B25Mitch's traffic lights. They already have cycles.
    screenshot_00107.png

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    I've thought about putting an ocean around it, haven't entirely decided. I might release a version with an ocean and a version without one.

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    #21 Joeyfuller2000, Jun 11, 2015
    Last edited by a moderator: Oct 21, 2015
  2. Occam's Razer

    Occam's Razer
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    A few quick tips:
    1. The curbs are too tall. You may want to cut them down by around 50-65%
    2. The terrain looks a bit too flat. Yes, most cities are built on pretty flat ground, but even they feature 1-4 meter variations between blocks, a feature you only really notice when it's missing.
    3. Don't focus too much on making upper building facades look good. Yes, it's critical for that 'city' look, but add more concentrated detail to the bottommost 2-6 stories of your buildings, as that's where players are most likely to see it up close.
    4. Don't be afraid to let a street skew to one side or another. Engineers carefully plan streets out to make them perfectly straight, but cities are still built on natural terrain. A meter or two of mild offset between a couple of blocks can up the visual interest and driving challenge just that little bit.
    5. Let at least a few streets end at some point. It's more interesting, and demands that the player occasionally change course while trying to race across the city. It can also let you show off a special, unique, or high-detail building that you can place at the end of said street.
    6. Consider the possibility of multi-level streets, tunnels, and elevated freeways. These can vastly increase the effect of verticality, and can give you the opportunity to carve out interesting alternate routes.
     
  3. epikniseddie

    epikniseddie
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    three words:


    I WANT IT!!!!!!!!!!!!!!
     
  4. Aboroath

    Aboroath
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    This map is a natural for B25's lights, good call. I agree 100% with Occam, perhaps experiment a little and put some of this map on a nice realistic slope.
    You'd be amazed at how it will raise the whole feel of the city.
     
  5. Joeyfuller2000

    Joeyfuller2000
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    The freeway is perfect for the city map! Thank you, Occam's Razer!
    screenshot_00122.png

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    BeamNG logo.
    screenshot_00123.png
     
    #25 Joeyfuller2000, Jun 12, 2015
    Last edited: Jun 12, 2015
  6. jplayer

    jplayer
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    so, how much longer until this is beta worthy. it looks pretty good as is. good work.
     
  7. Joeyfuller2000

    Joeyfuller2000
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    It's almost ready, I am hoping to publicly release it this weekend.
     
  8. Aboroath

    Aboroath
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    This is looking very nice with the freeway.:cool: Any chance on getting textures on those barren buildings?
     
  9. Joeyfuller2000

    Joeyfuller2000
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    Not sure atm.

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    Almost to beta guys. Just have to fix a few things and the map is ready.

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    Some of the decal roads are a little um, weird.
    screenshot_00134.png
     
  10. Tibi Seres

    Tibi Seres
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    Yes its a problem. try delete that road and no make small roads.
     
  11. Joeyfuller2000

    Joeyfuller2000
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    This is what residential area #1 looks like at the moment:
    screenshot_00135.png
     
  12. 1UZ-FE

    1UZ-FE
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    I like where you're going with this

    Perhaps maybe even a bridge over water leading to this residential area, or yet another jam-packed part of this city :]

    Check out the verrazano bridge, it's a double decker bridge that would go great in this map.
     
  13. JDMGuy

    JDMGuy
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    nice progress so far!
     
  14. FIGHTER500_PRO

    FIGHTER500_PRO
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    where is the donwload link ?????????????????????????????????????????
     
  15. Joeyfuller2000

    Joeyfuller2000
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    Read the first post: I need to fix some things before release. Also, my computer decided to crash and we are having it fixed at a computer repair shop. This map probably wont be released for another week or so, unfortunately.
     
  16. Bobmc757

    Bobmc757
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    It looks great but I really want to point something out. The traffic lights should be on the other side of the intersection for each direction otherwise you cant see them. They should be positioned like in the photo.

    Stevens_Creek_Blvd_traffic_light.jpg
     
  17. naguluna

    naguluna
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    LOOKS GREAT!!!!! :D good luck with this project.
     
  18. Skystunt123

    Skystunt123
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    Any updates on the progress ?
     
  19. Commando11

    Commando11
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    In the US it may be like that but not here in the Netherlands.

    (imported from here)
     
  20. Joeyfuller2000

    Joeyfuller2000
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    Early beta released.
     
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